Issues resolved

Started by Byrner, December 09, 2013, 01:03:40 PM

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Byrner

We've managed to resolve some of the issues ECNR has been having since switching over to the new host.

To my knowledge the following things should be fixed:
The random crashes of the server resulting in data loss.
The /location command being non-functional.
The IRC bots going a bit mad; leaving randomly etc.


If more issue crop up please inform us.

Mireille_Jansen

Nope..
Cop bugg
When i tried to /ar (I already /cuffed them i'm not that stupid)
There was
This Player Is Not Spawned...
Or
This Player Is In A Car Get Him Out First..


Fix that also

Thanks


Greetzzz
Dani

Tay_Zonday

/park command doesn't work. Pls fix.
Every rule there is has an exception.




Except this one.

Quit


Aaron_Ewing

#4
The issue was resolved temporarily. However the bots are still doing the same exact thing. They exited again, And didn't come back. So it looks like theres more work to be done sadly to say. So if anyone is reading this post and has came down to my reply, The server is currently down as well as the bots.


Edit: Shortly after I posted this, The bots came back.

Quote(06:15:26) * %ECNR2 (ECNR2@One.DayIwill.Be.NumberOne) Quit (Client exited)
(06:15:26) * %ECNR1 (ECNR1@Im.A.Real.Boy) Quit (Client exited)
(06:30:18) * ECNR1 (bot@4CF42926.79ACE7DB.1F88921B.IP) has joined #ECNR
(06:30:19) * IServeYou sets mode: +h ECNR1
(06:30:20) * ECNR2 (bot@4CF42926.79ACE7DB.1F88921B.IP) has joined #ECNR
(06:30:21) * IServeYou sets mode: +h ECNR2

So after 15 minutes of going down, They finally came back. #ThatTookForever

Edit 2: Went back down again.

Quote(09:36:23) * %ECNR1 (ECNR1@Im.A.Real.Boy) Quit (Client exited)
(09:36:23) * %ECNR2 (ECNR2@One.DayIwill.Be.NumberOne) Quit (Broken pipe)
(09:39:51) <+vanessa> pfft
(09:40:25) <&Aaron_Ewing> I know how you feel
(09:40:33) <+vanessa> :/
(09:51:03) * &RoboCop (RoboCop@Still.Charging.Up) Quit (Input/output error)
(10:02:36) * Quit2 (androirc@EGC-20BEC264.adsl.net.t-com.hr) has joined #ECNR
(10:02:37) * IServeYou sets mode: +v Quit2
(10:06:57) * +Quit2 (androirc@EGC-20BEC264.adsl.net.t-com.hr) Quit (Ping timeout: 185 seconds)
(10:09:23) * DethStrowk (BEWBIES@987AA34A.6A9AF2BB.6630B591.IP) has joined #ECNR
(10:09:23) * IServeYou sets mode: +v DethStrowk
(10:09:28) <+DethStrowk> !p
(10:09:36) <+DethStrowk> Awww here it goes

Edit 3: Thanks to WatakiWatako, the server is back up and running again for now.



Quote(02:05:15) <%ECNR1>  Aaron_Ewing (2) - I feel it in my nut sack that I will win
(02:07:09) <%ECNR2> Today's winner is Aaron_Ewing (2), who has recieved today's

Byrner

Aaron your reports have been resolved.
Rage, your report has been fixed in 1.7.
Tay, the /park command was removed in 1.6 due to us changing how vehicle ownership function.
Mirelle can you check to see if your bug still occurs please.

Mireille_Jansen

Sure Enigma,
I have played it and no buggs were found (By Me)

Byrner

More issues resolved:
The ID bugs saying a player is not spawned/connected when you would try to arrest them etc.
This will solve the IRC issue of the same description.

Byrner

For some reason /adarmour wasn't added.
The Fake Kill Spam will now function correctly.

Both these bugs fixes will be live after the next restart.

Byrner

We've updated to the latest SA-MP - Don't get too excited, this is more background improvements.
Sorted out Jim and Vanilla.

RoboCop

Had me scrambling to sa-mp.com to check for a client update. LMAO. Well done.