November 22, 2024, 12:54:42 pm

Author Topic: More precise death messages.  (Read 2318 times)

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Offline Sylar

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More precise death messages.
« on: July 23, 2012, 04:52:52 pm »
Make it so when someone dies:

[69:69:69] <%ECNR1> Sylar(69) has drowned to death.
[69:69:69] <%ECNR1> Sylar(69) has burnt to death.
[69:69:69] <%ECNR1> Sylar(69) has died in a car explosion.
[69:69:69] <%ECNR1> Sylar(69) has died from taking a high jump.

This will help administrators in cases where a wanted suspect kills himself to avoid being arrested, and so on. Also, it's pretty darn cool, eh?

Offline Cookiemonstah

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Re: More precise death messages.
« Reply #1 on: July 23, 2012, 06:14:34 pm »
I love the timestamp... But is the server going to be able to detect all the death methods?

With that I mean ofcourse, is this possible?


Offline Sylar

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Re: More precise death messages.
« Reply #2 on: July 23, 2012, 06:40:30 pm »
It sounded possible to me, seeing as players near a vehicle can be detected, players in vehicles can be detected, but I'm not so sure about players in water.. then WatakiWatako confirmed it too. :)

Stevo127

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Re: More precise death messages.
« Reply #3 on: July 24, 2012, 05:40:14 pm »
Some/All of these are possible. Just our OnPlayerDeath function is pretty hectic, and sometimes it's not that easy. But I will look into it.