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Author Topic: [Release] Version 1.6  (Read 9371 times)

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Offline WatakiWatako

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Re: [Release] Version 1.6
« Reply #15 on: July 10, 2013, 10:50:55 pm »
Significant Bug Fix Update

Bug Fixes
1. After breaking into the LV bank at night, it was not possible to blow the vault.  - Fixed
2. The backpack's "Backpack Contents" dialogue would only display some of the items. - Fixed

3. /blow was not functional.
-Fixed, the underlying code has been dramatically improved.
-Behavioural modifications: After the elapsed time, the car will explode and its health will be set to 0.
-At this time, any passengers in the vehicle will be killed.
-The car will blow up as "normal" several seconds later and respawn.
-If the car is destroyed before the C4 detonates, you will be notified.

4. It was possible to purchase items from the bomb shops for free. - Fixed
5. After a vehicle runs out of gas, it was still possible to turn the engine back on. - Fixed
6. When detonating explosives from the 8 Ball bomb shop, the car would explode but wouldn't respawn. - Fixed
7. It was possible for anyone to drive Black Hand vehicles. - Fixed
8. The mini-map icons weren't visible. - Fixed
9. Any car/vehicle dealerships that were not selling vehicles will now work.
10. All bugs related to the autobahn have been resolved.
11. Fixed the age old bug where upon exiting BMUK's casin0 you could potentially be teleported to a different location and a virtual world.

Acknowledgements
1. /bombcar - This command was removed (Replaced) by 8 Ball's bomb shop.
Discovery consists of seeing what everybody has seen, and thinking what nobody has thought.

Offline Enigma

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Re: [Release] Version 1.6
« Reply #16 on: July 11, 2013, 02:58:40 am »

My Scottish friend also forgot to mention a few things!
  • The /rsv and /removecar commands have been re-invented.
  • The bug with it reading "Server: Unknown command" upon typing /resetvehicles
  • The /goto and /bring commands have been improved.
  • Fixed some issues with flying a Shamal into The Federal Reserve & Ivy.
  • An advanced /carcolour - You have several methods of typing this command, here are some examples:
    ./carcolour Red Blue 7 - (The 7 indicates the player ID of the vehicle driver)
    ./carcolour Blue 0 (The 0 represents the Colour ID for the vehicle (not listing a player id will change your own vehicles colour.))
    You've the option of typing the Colour name or for a more specific Colour, you can type the ID of the colour.
  • Some minor optimizations have also been put in place for when a player leaves an interior.
« Last Edit: July 11, 2013, 03:00:54 am by Enigma »

Offline Enigma

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Re: [Release] Version 1.6
« Reply #17 on: July 11, 2013, 11:08:33 pm »
A sign of things to come ... if we live to do another day of scripting:

Offline Saw

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Re: [Release] Version 1.6
« Reply #18 on: July 11, 2013, 11:19:56 pm »
Very good job :)

Offline Noes

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Re: [Release] Version 1.6
« Reply #19 on: July 11, 2013, 11:21:17 pm »
Okay that's hell of a nice menu!

Offline WatakiWatako

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Re: [Release] Version 1.6
« Reply #20 on: July 11, 2013, 11:25:04 pm »
Just to be precise, we have re-written all of the code to do with the vehicle dealerships.
That includes the Autobahn, Bikebahn, Boatbahn, Helibahn, Airport as well as Coutt and Schutz.

You will notice various improvements including the new graphical purchase menus.
All changes posted in this thread will be live after the next server restart.

(They're probably live right now as you're reading this!)
Discovery consists of seeing what everybody has seen, and thinking what nobody has thought.

Offline Proteus

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Re: [Release] Version 1.6
« Reply #21 on: July 12, 2013, 08:44:23 pm »
I remember that Coutt And Shuttz used to have some poles in the middle of the road, will those return?

Offline Enigma

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Re: [Release] Version 1.6
« Reply #22 on: July 12, 2013, 10:03:44 pm »
The Coutt And Shuttz was not removed. It was simply re-located.

Offline TheSaint

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Re: [Release] Version 1.6
« Reply #23 on: July 13, 2013, 12:37:20 pm »
The poles are part of the building, it's in the object! :c

Offline Enigma

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Re: [Release] Version 1.6
« Reply #24 on: July 15, 2013, 01:51:31 am »
Which is why I re-located it to a less obstructive location.

Offline TheSaint

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Re: [Release] Version 1.6
« Reply #25 on: July 15, 2013, 01:53:58 pm »
Which is why I re-located it to a less obstructive location.
Indeed, I don't like the location for this kind of building though.
Should be somewhere more downtown, IMO...

Offline MegaZ

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Re: [Release] Version 1.6
« Reply #26 on: August 06, 2013, 07:51:02 am »
Very good script , Good job , its one of the best working ones I saw.

Offline Enigma

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Re: [Release] Version 1.6
« Reply #27 on: August 07, 2013, 02:38:32 am »
Very good script , Good job , its one of the best working ones I saw.
Thanks mate!

Offline Tay_Zonday

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Re: [Release] Version 1.6
« Reply #28 on: August 11, 2013, 05:25:35 am »
Server has got soooooo much more fancier. I have to go IG and check this out.



Still no Car Insurance?  :(
Every rule there is has an exception.




Except this one.