May 10, 2024, 10:18:13 pm

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - WatakiWatako

Pages: 1 ... 6 7 [8] 9 10
106
Announcements / Public Accessibility
« on: February 01, 2013, 02:06:08 am »
The server is now available to the public, in an attempt to revive the server's activity.
You can view the server listing here, we might post on some more websites in the future.
We've already had at least five new players who look likely to return in the long run with plenty of new players showing up tonight. Not bad for the first few hours! lol

In light of this change, we have doubled the world size, increased the server capacity to 32, bolstered our anti-griefing defences and installed an anti-advertisement plugin.

As ever, please be nice to the new guys!
Happy crafting.

107
Announcements / Re: Version 1.3
« on: January 25, 2013, 09:02:54 pm »
Congratulations on another successful ECNR update launch, it was a pleasure working with Enigma to produce ECNR 1.3!

I hope you guys enjoy the update for many weeks to come.

108
Server Suggestions / Re: Land Protect / Claim
« on: January 08, 2013, 05:12:50 pm »
An anti-griefing/area protection plugin has been installed.
If you wish to have your land protected, just give me a shout.

109
Server Suggestions / Re: World Borders
« on: January 08, 2013, 05:09:09 pm »
World borders are in place, the previous world did not have such a thing however they are not in operation.

Should've stated that at some point. Sorry for any confusion. This post was the result of the previous world.

110
EGCM Guides / Updating Tekkit
« on: January 01, 2013, 04:56:09 pm »
As the server has recently been updated to Tekkit 3.1.3, you might need a hand updating your Tekkit installation!

Just open your Technic Launcher, click options (found below the login button) then set it up as follows.



Downgrading from 3.1.3 to 3.1.2
Set your build to 3.1.2 and attempt to play.
If you get any errors, browse to C:\Users\Username\AppData\Roaming\.techniclauncher\tekkit
and back up any save games that you have. Note, this path may be different depending on your OS. Windows XP, for example is C:\Documents and Settings\Username\Application Data\...

After backing up any save games (or if you don't have any) proceed to delete the Tekkit folder
(C:\Users\Username\AppData\Roaming\.techniclauncher\tekkit)
as well as the cache folder
(C:\Users\WatakiWatako\AppData\Roaming\.techniclauncher\cache)
Make sure that the Technic Launcher is not running while you are doing so.

Start up the launcher again, let it download Tekkit 3.1.2 and you'll be good to go.


111
Announcements / Re: The return of EGCM.
« on: January 01, 2013, 04:07:31 pm »
Result: Tekkit 3.1.3

Server will be up ASAP - See you there!
Check back on the forums later on for information on obtaining Tekkit 3.1.3 as well as the server's new IP.

EGCM is officially back. Please refer to the following threads for the server IP and any other important/useful information.

Server Information/Installing Tekkit
Updating Tekkit to 3.1.3

112
Announcements / Re: The return of EGCM.
« on: December 31, 2012, 08:54:19 pm »
Just to clarify, Volt-Host are currently having issues. That's why the server's down. lol
If the vote doesn't change over night, all of a sudden, we'll be launching Tekkit 3.1.3 tomorrow.

(Hint hint, new host!)

113
Announcements / The return of EGCM.
« on: December 27, 2012, 08:14:19 pm »
Well, the server seems to have come to a halt. I guess we're all bored of the current world!
So... What shall we do now? Leave a reply and cast your vote.

See you in the new world!

Meanwhile, EGCM is running Vanilla Minecraft 1.4.6 in creative mode.

114
Bug Reports / Re: Trans. table bug!!!
« on: November 22, 2012, 05:16:12 pm »
I've been having similar problems with my klein star omega. Recently my klein star disappeared from my inventory with the rollback, so that's that.

There have been no "rollback"s, a few chunks were edited however player data has not been altered.

116
Announcements / Dynamic Map
« on: November 21, 2012, 04:27:30 pm »
The dynamic map is now active on port 8123 and thus, it can be accessed on 91.121.248.67:8123
The map supports several viewing modes as well as having coverage for all three dimensions.

117
Images / Re: A peak at one of my reactor rooms!
« on: November 19, 2012, 05:23:48 pm »
Console Update:



Note:
Next Output refers to the time remaining until a depleted isotope cell becomes a re-enriched uranium cell, at which point the system will automatically remove the enriched cell and send another depleted isotope cell.

Next Output refers to the time remaining until a uranium cell is depleated and will be removed if it becomes a near-depleated uranium cell prior to automatic replacement by an unused uranium cell.

Yet another update:

118
Images / A peak at one of my reactor rooms!
« on: November 19, 2012, 12:49:02 am »
Just as the topic says, here's a peak at one of my reactor rooms and its control panel.
This configuration is fully automatic and can be ran while I'm offline :D
Both reactors are Mark V Positive Breeders.



Click the images to enlarge them!

119
Ban Appeals / Re: I was banned for something i didn't do
« on: November 14, 2012, 04:19:56 pm »
Sorry Unvicious however, this ban will not be lifted.
I have concluded that future conflict will occur.

120
Server Suggestions / Re: DynMap
« on: November 03, 2012, 04:00:49 pm »
I'm more than happy to install this as soon as I've got time.

Consider the following though.
?It'll be easier to spot oil, rubber trees and volcanos as well as any other rare surface level object.
?If you want to hide your settlement while keeping it above the ground, you won't stand a chance.

With that in consideration, if you guys still want the map I'll set it up.

Pages: 1 ... 6 7 [8] 9 10