Tackling

Started by WatakiWatako, March 09, 2015, 12:30:22 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

WatakiWatako

I have absolutely no idea how this one slipped through, it was the initial reason for adding tackling.

Here's a twist on the current cops gameplay.

Before placing handcuffs on a suspect, the suspect must be tackled to the ground or tazed. (Tazer has been nerfed)

This has a few notable side effects:
?It will only be possible for 1 cop to place 1 suspect in handcuffs every 10 seconds
?/cuff failing has been removed (Tackling can be dodged)
?Overall, killing should become more common
?After being tackled, the suspect will not be able to move for between 4 and 6 seconds.

Full list of changes: http://ecnr.enigmaticgc.com/forum/index.php?topic=2665.0

It'll be interesting to see how this impacts the gameplay. This is definitely a slight handicap on the cops, however concerns had been raised regarding the cops being overpowered, so this could be a good thing!

Using /cuff didn't have the risk of throwing you off the side of a bridge for example lol

Let me know your thoughts, try it out. If you love it great, if you don't, we can always change it later!
Discovery consists of seeing what everybody has seen, and thinking what nobody has thought.

.RandomFlipper.

retarded question here , but is /cuff the command for tackling or is there another command ? :P

WatakiWatako

Quote from: .RandomFlipper. on March 09, 2015, 04:32:06 PM
retarded question here , but is /cuff the command for tackling or is there another command ? :P

Just press C (Or your crouch key) while you're sprinting towards a player who has a wanted level of at least 4 (orange).

/cuff can be used as normal afterwards.
Discovery consists of seeing what everybody has seen, and thinking what nobody has thought.