Speed-O-Meter

Started by GamerX, April 29, 2013, 09:19:14 PM

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GamerX

Currently, the speedo is pretty ugly IMO, it can be done much better..
It would contain all the basic stuff:
Car name (ID optional) first line
Second line speed in KM and MP per hour
Last line car health and car fuel.

Quit

agree and change the mph to kmh because i dont belive that infernus goes 300 mph

joaofcmb

loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......
Regular ECNR player and Bone County's Sheriff's Department Sergeant

Amombob


joaofcmb

Quote from: joaofcmb on April 29, 2013, 10:22:35 PM
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
Regular ECNR player and Bone County's Sheriff's Department Sergeant

Quit

Quote from: joaofcmb on April 30, 2013, 04:29:18 PM
Quote from: joaofcmb on April 29, 2013, 10:22:35 PM
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
whats kph

GamerX

Quote from: Quit on April 30, 2013, 04:31:18 PM
Quote from: joaofcmb on April 30, 2013, 04:29:18 PM
Quote from: joaofcmb on April 29, 2013, 10:22:35 PM
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
whats kph
It's actually KMH, kilometers per hour ._.

Quit

Quote from: GamerX on April 30, 2013, 04:33:46 PM
Quote from: Quit on April 30, 2013, 04:31:18 PM
Quote from: joaofcmb on April 30, 2013, 04:29:18 PM
Quote from: joaofcmb on April 29, 2013, 10:22:35 PM
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
whats kph
It's actually KMH, kilometers per hour ._.
how the hell can shamal go 26 kmh and hydra 42 kmh then?

GamerX

Quote from: Quit on April 30, 2013, 04:35:19 PM
Quote from: GamerX on April 30, 2013, 04:33:46 PM
Quote from: Quit on April 30, 2013, 04:31:18 PM
Quote from: joaofcmb on April 30, 2013, 04:29:18 PM
Quote from: joaofcmb on April 29, 2013, 10:22:35 PM
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
whats kph
It's actually KMH, kilometers per hour ._.
how the hell can shamal go 26 kmh and hydra 42 kmh then?
Either he's using some of the american units whatever either he's confused or whatever

Saw

I dont know weather I agree or disagree yet. lol But I like the idea, so maybe I agree a bit

EIR3_K1NG

Hum i think this idea is good but a little bit hard:L
Reason:The car will be going fast so you might not get the speed of the car but you can if theres changes to it;)
but still! it is a good idea.

Saw

You would be getting the speed :o It is just to make the speedometer to look better. Not to take it out :S

joaofcmb

my speedometer is very accurate i have no speed glitch probs :D
Regular ECNR player and Bone County's Sheriff's Department Sergeant

Quit

Quote from: joaofcmb on May 02, 2013, 01:43:34 PM
my speedometer is very accurate i have no speed glitch probs :D
I never had speed glitch problems on the server speedometer

Tay_Zonday

Quote from: Quit on May 02, 2013, 02:13:12 PM
Quote from: joaofcmb on May 02, 2013, 01:43:34 PM
my speedometer is very accurate i have no speed glitch probs :D
I never had speed glitch problems on the server speedometer


Actually, it is a bit glitched as I think it works using vectors instead of scalars (i.e. it measures velocity instead of speed).

To see this in action is a bit difficult, but if u try enough, you can go 9000+MPH when you reverse change directions rapidly (go hit a pole at full speed and start spinning or something).

True that these aren't major or gamebreaking issues with accuracy, but it is a issue nonetheless.

(It is something that doesn't require immediate attention, or any attention IMO as there really isn't much any scientific stuff you can simulate in the game)
Every rule there is has an exception.




Except this one.