More precise death messages.

Started by Sylar, July 23, 2012, 04:52:52 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Sylar

Make it so when someone dies:

[69:69:69] <%ECNR1> Sylar(69) has drowned to death.
[69:69:69] <%ECNR1> Sylar(69) has burnt to death.
[69:69:69] <%ECNR1> Sylar(69) has died in a car explosion.
[69:69:69] <%ECNR1> Sylar(69) has died from taking a high jump.

This will help administrators in cases where a wanted suspect kills himself to avoid being arrested, and so on. Also, it's pretty darn cool, eh?

Cookiemonstah

I love the timestamp... But is the server going to be able to detect all the death methods?

With that I mean ofcourse, is this possible?


Sylar

It sounded possible to me, seeing as players near a vehicle can be detected, players in vehicles can be detected, but I'm not so sure about players in water.. then WatakiWatako confirmed it too. :)

Stevo127

Some/All of these are possible. Just our OnPlayerDeath function is pretty hectic, and sometimes it's not that easy. But I will look into it.