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Topics - WatakiWatako

Pages: [1] 2 3
1
Bugs & Mistakes / House door bell
« on: April 12, 2015, 05:02:10 pm »
When someone rings a doorbell, a dialogue is not displayed to the owner of the house.

2
Version Discussion / Tackling
« on: March 09, 2015, 12:30:22 pm »
I have absolutely no idea how this one slipped through, it was the initial reason for adding tackling.

Here's a twist on the current cops gameplay.

Before placing handcuffs on a suspect, the suspect must be tackled to the ground or tazed. (Tazer has been nerfed)

This has a few notable side effects:
?It will only be possible for 1 cop to place 1 suspect in handcuffs every 10 seconds
?/cuff failing has been removed (Tackling can be dodged)
?Overall, killing should become more common
?After being tackled, the suspect will not be able to move for between 4 and 6 seconds.

Full list of changes: http://ecnr.enigmaticgc.com/forum/index.php?topic=2665.0

It'll be interesting to see how this impacts the gameplay. This is definitely a slight handicap on the cops, however concerns had been raised regarding the cops being overpowered, so this could be a good thing!

Using /cuff didn't have the risk of throwing you off the side of a bridge for example lol

Let me know your thoughts, try it out. If you love it great, if you don't, we can always change it later!

3
Announcements / ECNR 2.0
« on: March 07, 2015, 06:00:39 pm »
ECNR 2.0

With the release of ECNR 2.0, EGC enters a new era.

Rather than simply releasing a set of new features, we have re-engineered the core aspects of the gameplay to add new goals and breath new life into the ECNR experience. Where possible, the new features are accompanied by counter-features which encourage new player interactions and act as an extension to the overall gameplay, rather than a standalone feature.

I thoroughly look forward to seeing you in game, there's many a good time to be had!
Additional note: ECNR is now on the hosted list.


Law Enforcement

Changes
Criminals must be tackled to the ground before being placed in handcuffs.
Anyone can play as the cops now. You don't need 25 score anymore.
Removed /dropoff - /ar is now used to drop off a detained suspect when you arrive at the LVPD checkpoint.
The police radio is now audible when people rob stores and houses.

Cop Skill
It's about time the cops got some of the RPG action. Levels range from 1 to 90 with a whole host of unlockables as per the new XP system (more information below).

Law Enforcement has been divided into 5 categories:
•Normal Cops
•Undercover Cops
•FBI
•S.W.A.T
•Army

The regular cops are available to all players initially. All other tiers can be unlocked as you level up.
Note that you no longer have to be a regular player in order to use the army. The army is unlocked at Cop Skill Level 60.

As law enforcement depends heavily upon teamplay, all nearby officers will also receive an XP increase when a law enforcement action such as arresting a suspect takes place.


LVPD
LVPD now has an entirely new set of vehicles.

It's garage has also been split into three sections:
•Top Floor (General Operations)
•Basement section 1 (Undercover Operations)
•Basement section 2 (High Performance Undercover Vehicles)


Undercover Cops
We've added a number of new undercover cop skins.
Undercover cops are unlocked at cop skill level 20. This involves the usual radar blip colour change however at level 35, your skin is changed to a random civilian skin after entering the undercover vehicle.

To counter this, cops will not be able to go undercover if any civilian is in possession of a police radio. (Stolen using /robradio)


Tackling
Tackling places a fresh spin on the Cops and Robbers aspect of the game. There's nothing quite like the first time you watch someone being tackled from a distance, it's just hilarious.
Tackling is exactly what it says on the tin, when you're running towards a suspect and within range, simply press your crouch key (Usually C) and you'll go hurtling towards them like a human bullet.
Upon impact, the suspect will fall over and remain frozen for a short period of time, giving you an opportunity to place them in handcuffs.

As your cop skill increases, the distance from which you can tackle someone and the speed with which the tackling takes place increase gradually.

In support of this feature, the tazer has been nerfed. The tazer must also be unlocked (Cop skill level 48).


S.W.A.T
The Special Weapons and Tactics unit have arrived in Las Venturas as a result of a recent rise in domestic terrorism and violent crime.

SWAT is unlocked at Cop Skill level 50.
Unlike normal cops, SWAT use a variety of additional tools such as bomb defusal kits, weapon lasers, specially fitted helicopters and vehicles with integrated defense systems.

To facilitate their activities, the SWAT unit have a dedicated base, strategically located in central Las Venturas.
The base is complete with its own garage, secure entrance, helicopters and a dedicated armoury.

Click on any of the images for a larger version:




•If a player with a wanted level of 4 or higher enters a S.W.A.T vehicle, they will be automatically tazed by the onboard defence systems.
•While flying in a SWAT helicopter, any SWAT passengers can use /drop to slide down a rope from the helicopter towards the surface below.
•SWAT are able to defuse time bombs using the /defuse command. A health bar will be shown above the bomb to indicate progress.

The weapon laser can be activated using /laseron
/lasercol <color> can be used to set the laser's color to red, blue, pink, orange, green or yellow.





Army
The army is now available to all players and can be unlocked at Cop Skill level 60.
/airstrike, the andromada bomber, hydra, and /stealth are all unlockable.

We have three additions for the Army in 2.0.
•Tanks (Rhinos) - Hard to unlock because they're powerful!
•RC Vehicle Platform
•Automatic Drone Missile Things

The RC Vehicle Platform is an entirely new spawn position, situated over central Las Venturas. We thought this would be a pretty fun feature to add. Hopefully it'll bring a great deal of hilarity!
The platform has RC Barons and RC Goblins, the barons have their usual chain guns.
To make the goblins useful, we scripted some droppable bombs. You just left click and it's bombs away!



When inside the Area 69 missile control room, Army players can use /launch <id> to launch a missile at most wanted players.
Each launch will cost $50,000.

The missile will then automatically launch from one of the four missile launchers in the Area 69 base.
Your camera will follow the missile as it gains altitude, cruises towards the target and dives for impact.
Due to the large explosion, the missiles result in an almost guaranteed kill.
Note that the missiles have limited range due to fuel consumption and are unable to damage players inside interiors.


Robbers, Terrorists and Criminals

Rob Skill
Rob skill now takes advantage of the new XP system.

There are 60 Rob Skill levels (1 - 60) throughout which the various store robberies, vehicle dealerships, casinos, banks, ATMs and even houses burglary missions can be unlocked.


Credit/Bank Card Robberies
As an extension of the /rob command, at later levels, there is now a chance that you could steal the person's credit/bank card.
Once the card has been stolen, a chaotic series of events will unfold.

If the thief reaches the bank before the card holder, they are able to rob substantial amounts of money from the card holder's account.
If the owner of the card reaches the bank first, they are able to cancel the card, therefore preventing a loss of funds.

Note that the police won't be very happy if they find you carrying a stolen bank card. (/search)


Time Bombs
Time bombs are available to purchase at the LV Pirate Ship.
There are three types of bombs available for purchase.

After purchasing a time bomb, the bomb can be planted at any location using /plant.
The countdown to its detonation will then begin. During this time, the timer will update every second. It even makes a ticking noise!
Note that during this time, the bomb will be vulnerable to the SWAT. Don't leave your bomb undefended, they might defuse it.

Explosives
•Weak
•Moderate
•Devastating

The three explosive bomb types result in a series of massive explosions. The stronger bombs cause significantly more damage, have a longer countdown and take longer to defuse.



Additionally, chemical time bombs are also available. When a chemical bomb detonates, it creates an area of contamination which persists for several minutes. All players who are in the area during this time will suffer from a gradual loss of health.

Contaminated area:



Robbable NPCs
Every store/shop now has staff, represented by an NPC.
To rob a store, you simply aim at the staff and wait for the countdown to complete.

There is a chance that the staff will trigger the alarm and run out, in which case the alarm will be audible.
Don't look away from the staff either, this will cause them to set off the alarm.

During the robbery, a progress bar will be shown.



We've used several different skins to represent the staff, each with their own male or female voices.


Thief HQ
The Thief HQ is the centre of criminal operations.
The Theif HQ can be found here, he offers a variety of items that will contribute towards your criminal activities.

Stolen TVs can also be brought here and sold to the master thief.








House Burglary
Since we've added houses (More on that later), we thought burglary would be good too!

It's pretty simple. You need a crowbar or lockpick, which you can get from the Theif HQ. You can use this to get inside someone's house.
After that, just walk up to their TV and press Left ALT. Take the TV outside and place it inside your vehicle of choice, again, using ALT.

TVs have variable value depending upon the level of house from which they were stolen.
Almost any vehicle can be used to transport TVs, but they all hold different amounts of TVs.
When you've got enough TVs, just take them to the Thief HQ and cash them in.

Note that someone could drive away with your car/van while you're inside a house, therefore driving away with your collection of TVs.
To counter this, we recommend that you cooperate with at least one other person. When you sell the TVs, everyone will get the same reward.
(I can't wait to see some organisation filling up a bus with TVs :P)

If someone breaks into your house, you are welcome to kill them. This is not against the rules.





Houses
We've added a completely new housing system. It is now possible to own a house, and indeed multiple houses using in-game currency.

There are currently 121 houses scattered around Las Venturas although we can add more if necessary in the future.

•Anyone with enough money can start renting a house.
•The value of a house is variable, depending upon its location and desirability.
•When you start renting a house, it will initially be a level 1 house.
•Your rent must be paid once per real life week, for at least 6 weeks.
•Each time the rent is paid, the house will level up.
•At level 6, you have the option to buy the house outright.

It is only possible to rent one house at a time, however you can own as many houses as you wish. (By purchasing them at level 6)

As your house levels up, it will become harder for burglars to break in and more interiors will become available.
You are welcome to switch between the available interiors at any time:

Code: [Select]
Level 1:
Janitor's Room - http://weedarr.wdfiles.com/local--files/interior/Janitorsroom.jpg
Old Barn - http://weedarr.wdfiles.com/local--files/interior/Helenaroom.jpg

Level 2:
Bedroom 1 - http://weedarr.wdfiles.com/local--files/interior/Deniseroom.jpg
Cheap Hotel Room - http://weedarr.wdfiles.com/local--files/interior/Hotelunused.jpg
Crack den - http://weedarr.wdfiles.com/local--files/interior/Crackden.jpg

Level 3:
Loft - http://weedarr.wdfiles.com/local--files/interior/Michelleroom.jpg
Bedroom 2 - http://weedarr.wdfiles.com/local--files/interior/Katieroom.jpg

Level 4:
Bedroom 3 - http://weedarr.wdfiles.com/local--files/interior/Millieroom.jpg
Gang House - http://weedarr.wdfiles.com/local--files/interior/Ganghouse.jpg

Level 5:
Bdup's Pad - http://weedarr.wdfiles.com/local--files/interior/Bdupscrackpad.jpg
Sweet's House - http://weedarr.wdfiles.com/local--files/interior/Sweetshouse.jpg
Ryder's House - http://weedarr.wdfiles.com/local--files/interior/Rydershouse.jpg
Colonel Furhberger's - http://weedarr.wdfiles.com/local--files/interior/Colfurhbergers.jpg
Og Loc's House - http://weedarr.wdfiles.com/local--files/interior/Oglocshouse.jpg
CJ's House - http://weedarr.wdfiles.com/local--files/interior/Cjshouse.jpg

Level 6:
Executive Lounge - http://weedarr.wdfiles.com/local--files/interior/Blastinfools.jpg
Jefferson Motel - http://weedarr.wdfiles.com/local--files/interior/Jeffersonmotel.jpg
Stately Home - http://weedarr.wdfiles.com/local--files/interior/Safehouseunused.jpg
Madd Doggs Mansion - http://weedarr.wdfiles.com/local--files/interior/Madddoggs.jpg


You can ring someone's doorbell and the owner will be prompted to accept or deny your request to enter if they're at home.
Everyone inside will hear the bell ring.

Note that Law Enforcement can forcibly enter if you are hiding inside.

House entrance:


Vacant houes are shown as green house icons on the map/radar, occupied houses are shown as red icons:


So... There are houses. Why would I want a house?
We couldn't just add houses. What's the point in owning a house for the sake of it?

The solution was...


Sleeping
If you don't own a house, you're in for a nasty surprise next time you log in.

When you log out while you're not inside your house, you have to sleep outside:


While you're asleep, any criminal can approach your pile of boxes and press the 'Y' key for an easy robbery.
This is just like being robbed with /rob, however there is a very high chance that the criminal will also find your credit/bank card.
If you get robbed, your pile of boxes will dissapear.

To counteract this, you must log out while inside your house. If you log out in an interior, you will be placed in a busy area of Las Venturas.
Otherwise, your pile of boxes will appear where you were before you logged out.
Note that your boxes will not spawn if you don't disconnect correctly. (To avoid unfair robberies).



RPG Style XP System
As part of our effort to add more goals and objectives, as well as add logevity to the experience, we've completely overhauled the XP and stats system.

This feature sees the introduction of Cop Skill, as well as a complete transformation of Rob Skill and Terrorist Skill.

When you gain XP, it looks like this:


If you level up, a message appears above your head to let other players know. It also makes a very satisfying sound!
In true RPG style, the amount of XP required to advance from one level to another increases exponentially.

We've also added the /unlocks command to show when things are unlocked.
/skills can also be used to show the top scores:


Note that you can continue to gain XP even after reaching the maximum level.

The unlockables are as follows.

Cop Skill

Maximum Level: 90

1: Normal Cops
   3: Unlock /pu
   5: Unlock /bt
   7: Unlock /fine
   10: Unlock /m
   13: Unlock /bk
   15: Unlock /search
   17: Unlock /detain
20: Undercover Cops
   25: Undercover Garage 2
   27: Unlock /rp
   30: Unlock /vc
   35: Undercover skin change
   38: Unlock /crb
40: FBI
   44: Unlock /spike
   46: Unlock /crb 2
   48: Unlock tazer
50: SWAT
   52: Unlock /parole
   53: Unlock /crb 3
   55: Unlock SWAT Rope (/drop)
   56: Unlock SWAT Armoury
   58: Unlock weapon laser
60: Unlock Army & Access to ground transports
   61: Unlock /airstrike
   64: Unlock Andromada Bomber
   66: Unlock Hydra
   68: Unlock /stealth
70: Unlock RC Army Platform (Goblin Bomber)
   75: Unlock RC Baron
80: Unlock automatic drone missile things (/launch)
90: Unlock Rhino (Tank)


Rob Skill

Maximum Level: 60

1: Petty Thief
   1: Binco & /rob to steal money from other players
   2: The Fish Shop
   3: Burger Shot
   4: Pizza Stack
   6: Sub Urban
   7: Irish Toll booth
   8: Cluckin' Bell
   9: Sex Stores
10: Novice Thief - Golf Club (Increase chance of store robbery succeeding)
   12: Bars & Clubs
   14: Zip
   15: Drunk Gunz (Ireland)
   16: Tatoo Stores
   17: Big Gunz (Eggland)
   18: Barbers
   19: Paddy's Pub
20:   Rookie Thief - Fake licence plate kit (Sell cars at the export dock for +30% price)
   22: The Far East Restaurant (Ireland)
   24: 24/7 Stores
   25: Steal bank/credit cards with /rob
   26: Train Hard Stores
   28: Victim Stores
30: Burglar - Crowbar (Required for burglaries)
   31: Rob police radio
   32: Burglary Missions (Houses)
   34: ATMs
   36: The Airport
   38: Vehicle Dealerships
   39: The Ivy (Ireland) & Two Holes in One
40: Professional Thief - Lock pick (Increase chance of breaking in during burglaries)
   42: Casinos
   45: Caligulas Casino
   48: LV Bank (Daytime)
50: Master Thief - Ski Mask (Rob LV Bank, 50% less wanted level during burglaries)
   52: LV Bank (Roof - At night)
   54: City Halls
   56: Irish Bank
   58: Eggland Bank
   60: Federal Reserve


Terrorist Skill

Maximum Level: 85

1. /blow & Hoodline's Bar
2. Fish Shop
5. /blowme
7. Hi-jack Andromada
10. Adam & Sarah's Casino
15. Irish Bridge
20. RPL
25. Irish Hospital
27. Car bombs
30. The ship (Off East coast)
35. Rob Byrner's Casino
45. Blow Green Haven Power Supply
50. Fly Shamal into the Ivy
55. Blow up Eggland Bank Vault
60. Order Federal Reserve plane attack
63. Weak Time Bomb
65. Fly Shamal into Federal Reserve
70. Blow up Sher Man Dam
73. Moderate Time Bomb
75. Blow up the Army's aircraft carrier
78. Rob federal reserve
80. Devastating Time Bomb
85. Chemical Time Bomb


New Rank
Players who reach the Legend status (10k + score) are now eligible to obtain the "Legendary Billionaire" status. This can be achieved by reaching 10k score and having One Billion Dollars or more in your bank account.

Your status is displayed next to your name in the chat, for example [EXPERIENCED].


Jail
The jail system has been completely re-created.
Instead of all players being placed in the same cell, you are now placed in a random jail cell.

We've added a new jail countdown textdraw:


The jail times have been increased slightly. Every 1 wanted level will add a short amount of time to your sentence, however this is capped to prevent lengthy sentences.


Kidnapping
•You can now kidnap players by hitting them with a shovel.
•The kidnapping system has been drastically improved and re-wrote.


Skin Changes
•Added some new civilian skins.
•The Bistro skins and job has been removed. The Skin has been replaced with a normal civilian skin. All relevant commands etc, have been removed.
•The Jail turn key has character been replaced too. We've kept the skin and it is now used for the cops.
•Bounty Hunters/casino security is removed. The skins are now used as undercover cops.
•SWAT Skin is now exclusively used for SWAT.


Other Improvements
The location system is now more accurate. The location will also be accurate for players inside interiors.
All player information is automatically saved every 5 minutes to protect against server crashes.
When playing as waste collection, /commands now displays /trashintro in addition to the other commands.
Removed /sewer - /escape is now the global command used for escaping prison. /breakout is still used to break others out from Green Haven.
The class selection list now remembers where you last were. You don't have to scroll from the start every time.
You can now /ignore and /unignore people. This will stop you seeing what they say in main chat and stop them from pm'ing you.

Bug Fixes
Fixed a bug that caused players to get stuck in jail forever, without a countdown.
Fixed an Andromada bomber bug where the textdraw wouldn't hide correctly.
You can no longer give someone else your tazer.
/cutrope could be used without having scissors.
/fix can no longer be spammed to gain score.
/fillup can no longer be spammed to gain score.
/blow can no longer be spammed to gain score.
Events end correctly for everyone now.
/fix can no longer be spammed to gain lots of score.
When exiting /stealth, the colour of other players is no longer affected.
The criminal skill selection menu is now hidden upon death.

4
Announcements / The time has come!
« on: March 02, 2015, 01:56:53 pm »
The time has come.


https://www.youtube.com/watch?v=da49pAM8maA


The update and full feature set will be released on Saturday, 7th March 2015.

Update: Release at 6PM (GMT +0)


See you there.

5
Pictures / Team Work!
« on: December 27, 2014, 11:31:56 pm »
Click for larger versions.




6
Announcements / 1.7 Teaser
« on: June 15, 2014, 10:13:01 pm »
Just a little something to get us all in the 1.7 mood! This clip raises a lot of questions  :P

https://www.youtube.com/watch?v=VQFbbA-3smE

Questions Answered
No, the base is not for the army.
The base is also not for a new organisation (nobody is paying for it!)
It will be used by something new to the game.

Unfortunately I won't be providing any hints lol

As far as I'm concerned, the fundamental dynamics of the game mode have been more or less the same since Byrner established CRRPG 7 years ago. There have always been updates with excellent content.

In time, all unsupported games retire as distant memories in the minds of those who once played them. People are bored of the same old shite! It's all fair and well adding new content but the novelty wears off.

Quite frankly, I've had enough of the lack of significant renewal of the gamemode's core aspects; the components of the cops and robber's gamemode that have kept us coming back time after time over the course of several years. It is these aspects of the gamemode that are in urgent need of refreshment.

I have already spent a great deal of time working on the next update. There have already been major improvements to the dynamics of cop and criminal interaction, I've mapped a building for the first time, a building that once implemented, will provide the foundation upon which a new division of the server's civil services will operate. This update is not just about new content, it's about updating everything we can get our hands on. New content will of course also feature in this update.

This has lead to a to do list that contains 1,711 words. And it's still growing.

Personally, I have never been more excited about an update. I've had dreams about it, literally. Myself and Byrner will be committing more time and effort than ever before to this update, we aim to leave no jaw undropped and I will stop at nothing to ensure that this is the most significant release in the history of this gamemode.

See you in the next version.

7
Announcements / 0.3z Aim Style
« on: March 01, 2014, 04:46:58 pm »
We will have to upgrade to 0.3z very soon. The question is, what aim style should we use?

8
IRC Related / Scottish IRC Client
« on: February 17, 2014, 02:12:05 pm »
I threw this together very quickly, it's quite crude but it does the job lol

So what is Scottish IRC?
?Very basic IRC client,
?Joins the specified network and channel with your desired username,
?Everything you type will be translated into Scottish.

Download Here!

9
Announcements / SA-MP 0.3z RC4
« on: January 27, 2014, 12:37:26 pm »
SA-MP 0.3z RC4 Client/Server update

- Fixed problem where long distance shots might go missing
- Nametag LoS tests will also apply to server objects
- OnPlayerGiveDamage is now called for NPCs
- Added GetPlayerLastShotVectors for extended information on bullet shots
- Added legacy mode for shot firing (shotcompmode 2 server.cfg setting) which uses only the camera for aiming and allows joypad auto-aiming
- Fixed: players could not be shot while surfing a vehicle
- Added some extended player camera information like aspect ratio and zoom level (for sniper)
- Extended 'netstats' functions so the script can get lower level network information without having to parse the stats string

SA-MP 0.3z RC4 Client Installer

10
Announcements / SAMP 0.3z RC3
« on: January 22, 2014, 01:29:53 pm »
Please update your client using the latest installer.

SA-MP 0.3z RC3 Client/Server update

- Fixed: Joypad target switching still enabled autoaiming.
- Fixed: Sniper bullets were not working when vectored outside the SA land area.
- Extra server data for investigating any player shot data corruption.
- Added VectorSize pawn function.

11
Announcements / [PATCHED] SAMP 0.3z Joypad Mode
« on: January 16, 2014, 07:07:55 pm »
There is a serious problem with this update!

As you may be aware, setting your SA-MP controller configuration to "JOYPAD" allows a player to lock on to someone. You don't require a Joypad to test this for yourself. Even when using a mouse, facing the general direction of another player whilst right clicking will cause you to lock on. As of 0.3z, the joypad auto aim provides a near perfect aimbot!

Joypad mode demo - http://www.youtube.com/watch?v=1bONYsP5740

This is obviously a severe advantage and I would imagine players who do not play in Joypad mode will be rather pissed off, to say the least! We will have an internal discussion regarding this. Your opinions are a very important deciding factor in how we will approach this, please reply with your views!

It wouldn't be too hard to kick players who have joypad mode enabled, are on foot and are firing a weapon. (Perhaps issuing a few warnings first)

Let us know what you think!

12
Announcements / SAMP 0.3z RC2
« on: January 16, 2014, 06:09:55 pm »
ECNR has been updated to SA-MP 0.3z RC2. This update has some very interesting features in terms of development but perhaps the most prominent: "Shots fired by players are now lag compensated, meaning you can aim at the skin instead of lead aiming."

You will have to install the SA-MP 0.3z RC2 client before joining the server.
The full change log can be viewed here.

13
Pictures / Whoops
« on: December 22, 2013, 10:38:14 pm »

14
Announcements / Merry Christmas!
« on: December 12, 2013, 10:04:56 pm »
We wish you an enjoyable festive period and the ECNR Christmas tree has been erected!


15
Announcements / Server Migration
« on: December 05, 2013, 01:02:39 am »
We have successfully moved servers and the nameservers have been updated.

The IRC network now supports SSL (Secure connections) and if you wish to take advantage of this, you can connect using /server irc.enigmaticgc.com:+6697.

You will need to install OpenSSL in order to do this.

The BS Fantasy module is also working. So you can use commands like !topic and !sync on the IRC network.

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