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Messages - Avail

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1
Organization Information / Re: Black Hand rises to live
« on: October 26, 2013, 11:29:06 pm »


The Blackhand revives

The Blackhand, recently taken down by BCSD with combined forces of the FBI, forced into the BH hideout, killing its Ruler Avail and detaining its followers.

:(

Good luck though!

2
ECNR Human Resources / Re: SA Army Applications
« on: September 14, 2013, 01:56:37 pm »
In-Game Name: Avail
IRC Name: Avail
Date Received Regular Status: August 31

Denied. get more active ingame, if you are as much ingame As on irc would be great ;)

3
General Server Discussion / Re: school.
« on: September 14, 2013, 01:55:48 pm »
Yeah. I'm going to school at 21 sept, goodluck tho.

4
ECNR Suggestions / Re: ATM
« on: September 14, 2013, 01:55:10 pm »
Yes. I agree, but make it take like, 1.5 percents of the cash you deposited as a fee for doing that.

(Percent can be discussed)

5
Videos / Re: Merciless 2
« on: August 30, 2013, 10:39:24 pm »
Fixed.

6
Videos / Merciless 2
« on: August 30, 2013, 02:14:55 am »

7
Announcements / Re: Administrator position adjustments
« on: August 26, 2013, 12:04:05 am »
Congratulations, Aaron_Ewing. I'm pretty sure you'll fit in this position.

Good luck, mate.


8
General Server Discussion / Re: Help pls
« on: August 24, 2013, 05:15:30 pm »
Just re-load all scripts and set colors back.

And do what he said^

9
General Information / Re: One Week Holiday
« on: August 19, 2013, 05:51:01 pm »
See ya Joao, have fun.

10
Videos / Re: My maps
« on: August 19, 2013, 05:50:51 pm »
The bh was looking good, but my opinion it should be laying with the water line, and not floating in mid air, It should look more realistic you could either way lower it or add supporting pilers under it.
Thanks for opinion, will try to fix that. :)

11
Videos / My maps
« on: August 19, 2013, 12:51:19 am »

12
ECNR Suggestions / Re: More doable things in BCSD base
« on: August 18, 2013, 01:18:33 am »
I Know you don't. But it's about the organizations, I mean if Bh gets a new feature that effect BCSD we should get the same. Do you understand what I'm trying to explain?  Sure its two organization that have different features but it should fit the gamemode.
Sure I understand you.

I'm just against the disabling armoury suggestion. Not with adding new stuff.

13
ECNR Suggestions / Re: More doable things in BCSD base
« on: August 17, 2013, 11:29:50 pm »
Agree with hiredgun. If something is getting added so BH get advantage on BCSD base, We should get the same, you can already steal stuff from our armoury, what can bcsd do at your base?? Nothing. So cops should be able to block your weapons dealer or something that make your armoury useless for an amount of time.
I wasn't talking about having a thing here, and not having it there.

But stealing to disabling? ehh not fair.
We steal some weapons from your armory that won't affect you, and you disable it, that will affect us.

14
ECNR Suggestions / Re: More doable things in BCSD base
« on: August 17, 2013, 07:10:34 pm »
Disabling the armoury? RP Masters.

No.

RP Masters?

Care to explain what you mean by that?
It doesn't fit the gamemode and I don't agree.

Chill lol

15
ECNR Suggestions / Re: More doable things in BCSD base
« on: August 17, 2013, 04:30:56 pm »
Disabling the armoury? RP Masters.

No.

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