EnigmaticGC Forums

ECNR Requests => ECNR Suggestions => Topic started by: SpeedFreak on October 07, 2012, 04:49:57 PM

Title: Organizations/Tags
Post by: SpeedFreak on October 07, 2012, 04:49:57 PM
Organizations will have the ability to tag the places they have successfully taken over.

To tag the area, organizations can use the spray-paint or any other suggestions on ways to tag a base/area.

It will show the strength of each organization when players/members see the tags.

Title: Re: Organizations/Tags
Post by: Littleman on October 08, 2012, 12:17:01 AM
Why not each org have a monument in front of LVPD. The Rebbelion will list what it has taken over, and TF will have one with all its members names......
Title: Re: Organizations/Tags
Post by: SpeedFreak on October 08, 2012, 06:05:11 PM
I don't see A need for monuments.
That's what tags are for.

It would keep track of the takeovers.
Title: Re: Organizations/Tags
Post by: OldMan on October 09, 2012, 08:51:20 AM
Scrap ya'll ideas cos mine is better (cocky)


instead of "tagging" an org can "own" an area.
Example:
The Rebellion and (maybe a possible rival org for them) could battle for any area in the game.
But Task Force could raid those areas to claim it back to the public. c:

To "own" an area, The criminal org must takeover it for 1 (real life) hour with a decent amount of cops online.
Title: Re: Organizations/Tags
Post by: SpeedFreak on October 09, 2012, 11:13:54 PM
An hour is a great amount of time.

If the org paid for it, they should have it.
Title: Re: Organizations/Tags
Post by: Ratzu on October 13, 2012, 07:40:32 PM
I doubt that that's what he means by it, I think he means that certain places, maybe 24/7s, neighborhoods, buildings, etc. can be taken over by criminal organizations or cop organizations, like a Domination type of thing in Call of Duty. Also, I think 1 hour is way too much. I'd say ten minutes if there are members of the organization that claimed the area online, if there are no opposing members online, the area can't be claimed. The organization that "owns" the area needs to kill the members who are trying to take over the area, until there are absolutely none of them left in the area, then the timer resets back to ten minutes.