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Messages - Saw

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61
Introductions / Re: An apology.
« on: March 09, 2014, 04:52:43 am »
@Ratzu: The ignoring wasnt at you that message was for Sylar :P sorry forgot to add @Sylar lol. Better luck next time, right? haha

62
Introductions / Re: Hi to all. I'm newbie here.
« on: March 09, 2014, 04:51:14 am »
I thought I remembered you from quite some time ago. Welcome (or Welcome back.) to the Server! Hope to see you around :D I was probably IG when you showed up and I was AFK, damn phone calls, lol.

63
ECNR Suggestions / Re: Carpet bombing plane for terrorist
« on: March 09, 2014, 04:45:37 am »
Or a terrorist can attempt to steal the Carpet bomber, I think this is a better deal, fail or not fail with attempting to steal it they still get wanted level of 4 and when they kill someone they get wanted also. and gain whatever amount of score (2 for robbery and 2 per kill?) But robbing the plane will most of the time fail than not fail. to limit the amount of explosions and DM.

64
Announcements / Re: New administrator
« on: March 03, 2014, 01:18:45 pm »
I will only approve of this if we get free taco's from him! Welcome aboard the ECNR Admin Ship! (buy really, bring me some taco's)

65
Introductions / Re: An apology.
« on: February 23, 2014, 03:45:53 pm »
I do have to say that I did think you ignored me. Either that or I was doing something wrong. Just remember, you're always welcome in the community (well at least in my eyes you are) I miss having you around. (*cough*sometimes*cough* lol) If you're able to come back I would encourage you to do so. No reason to put yourself down like that. Being Negative about something is no way of living. Always look at the positive things. And I am always available to talk, unless I am working. But for like 80% of the time, I a around.

66
Introductions / Re: Hey there
« on: February 23, 2014, 03:40:47 pm »
Welcome to the server! Glad to have you :)

67
Announcements / Re: Welcoming back our friend
« on: February 20, 2014, 08:17:21 pm »
We will always be your home! Welcome home.

68
Introductions / Re: chohan
« on: February 18, 2014, 06:28:54 am »
I forgot to welcome you :o Yet I was the one who taught you how to post, lol. Welcome to the server! [/late]

69
Introductions / Re: HI!
« on: February 18, 2014, 06:27:51 am »
My man Varun, you have come home at last! :D

70
Introductions / Re: Let's make this official
« on: February 18, 2014, 06:27:05 am »
(*Drops "Welcome Back" sign*) Wlecome back GeeZee!

71
Introductions / Re: An apology.
« on: February 18, 2014, 06:24:46 am »
And why would we not welcome you back?! Of coarse you can come back! You're the only person that loves to drink mil with someone else over the internet! No need to put yourself down so much about this though! Come back with pride! Things happen in life and we have to leave for a bit. Just come back and everything will be great! :D Hope to see you soon. Glad to have you back Ratzu!


72
General Server Discussion / Re: EGCM (Pls read it all)
« on: February 09, 2014, 10:07:18 pm »
But the question is.. How would we even be able to host it?

Having quickly read through 1 problem I can instantly see is the hosting.
Afaik the server was downgraded to a less powerful system, and the old server struggled to host minecraft as it was. You're talking about either loading 4 seperate worlds or having a huge map with 4 different huge areas which is going to be EXTREMELY memory/cpu intensive.

Also you're talking about making these mini games with minimal plugin input, if you're going to host a server like this it's going to rely heavily on plugins, imo you should develop the map with a huge input from plugins as otherwise it's going to be abused and not function correctly at all.

These problems aren't the end of the world, how about a rotation of the maps? that would be considerably easier on the server, with everyone being focused in the same area. And i'd get to grips with popular plugins such as world guard etc and get to grips with the permissions plugins as you'll soon find that what you're proposing is extremely in depth server side. With the prisoner mode requiring a plugin to be written if there isn't already one.

Either way, it sounds good but maybe take one step at a time. We struggled to get a solid 3 player count before so what makes you think we can fill 4 worlds and use them to there potential? If they sit unused it will just eat up server resources that could be used elsewhere.

But good ideas Joao, maybe the mini games on rotation would be the most plausible ?



73
Announcements / Re: Downgrade?
« on: February 07, 2014, 06:41:28 pm »
Seems like we have picked up our player amount a bit, I think going back down to 0.3x was a good idea until they release 0.3z

74
Announcements / Re: Downgrade?
« on: January 29, 2014, 06:37:51 am »
Seems like we should downgrade until the release goes public, It will be for the best of the server and hopefully get our players back!

75
Announcements / Re: Drunk Gunz business auction
« on: January 26, 2014, 09:09:53 am »
Quote
I then banned him from IRC cause he was ranting and raving and SPAMMING the shit out of my PM and another channel which I wasn't in at the time saying "Aaron_Ewing is GAY AS FOCK" A crap load of times

I have the logs of him spamming "Aaron_Ewing is GAY AS FOCK", it happened to be in #BCoFD, but if you would like those logs, I will be happy to give them to any of you.

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