First off, from what I've seen of 2.0 it's great. And I think the best thing about it is that most of it is unobtainable atm and I will have to work for it.
Looking at the changelog though, the update appears extremely biased towards cops, with the lategame cop stuff seeming very unfair for the robbers.
- The drone missiles - Great idea .. but 50k for a guaranteed kill? I've never used it so maybe It's different to how I imagine but I can't see there being any competitiveness between cops / criminals if a gang of criminals can be wiped out with a single 50k bomb.
- Rhinos - Again.. I quite like the idea of it, but then again.. Army already had Hydras which were pretty OP by themselves, this addition just completely dominates the criminals who have virtually nothing to counteract it.
- Tackling - I actually love the idea of this addition, but again, rush cuffing was a problem for most people before, with this addition criminals might aswell just /sur as soon as a cop is within 5 blocks of them.
These 3 are the ones I have the main problem with as the criminals seem to have nothing to counteract them. Undercover cops seem to have been implemented fairly, with criminals being able to steal a radio to stop them from changing skins from what I understand.
Sorry if it seems like I'm just whining, and hopefully my fears aren't actually evident in an IG scenario.
Maybe I'm just misinterpreting some of the changes and you've missed out some information.
If not, maybe make it so Hydras / Rhinos are hackable/jackable to high level robbers, The big ear blowable to stop the Drones for a long period of time? And tackling, maybe a theif item that can increase the chances of /bc or them missing the cuffs in the first place.
Sweet, hopefully someone could clear some of this up for me.
xoxoxoxo
Curiosity