FGRPG Forums

FGRPG Requests => Server Suggestions => Topic started by: Curiosity on December 19, 2013, 09:04:46 pm

Title: Organisations
Post by: Curiosity on December 19, 2013, 09:04:46 pm
I'm not going to personally bring anything new to the board but I was strolling through the forums and came across these two gems and thought they'd be a nice addition to FGRPG. They got quite a bit of support across the threads with some good ideas being spurted throughout!

Mert - Interactive Org Bases (http://ecnr.enigmaticgc.com/forum/index.php?topic=2132.msg9873#msg9873)

Blowing the gates was good, but how about taking a bit further and allowing orgs to rob eachother, deducting from the org bank? Some other ideas were raised in there aswell!

Bas_Spijker - Organisation Wars/Capture Zones (http://ecnr.enigmaticgc.com/forum/index.php?topic=2118.0)

The way I interpret this one is kind of as integrated "takeover" areas, so if for example the crim org stood in a checkpoint for 3 mins and successfully defended from the cops they would "own" that land which could give that org perks, whether it be $$/min or gaining an outpost!

So yeaah.


P.S  Why the hell does the preview button take like 10 minutes to show a preview?

Title: Re: Organisations
Post by: Enigma on December 20, 2013, 05:21:22 pm
Good ideas indeed. Could assist in creating more of a disassociation between ECNR and FGRPG features too. If we can't fit this into the first release, we will certainly work on it for version 1.1.
Title: Re: Organisations
Post by: joaofcmb on December 29, 2013, 01:01:38 pm
Great ideas indeed.

Me and robocop are also working on making Sunday nights Org vs Org events. We're hoping to make it happen and to make popular