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71
Images / Re: Paranoid builds a house photo log
« Last post by Paranoid on January 07, 2013, 08:02:51 am »
i am making a wool floor, i need sheep for wool :D

-Update-

i have worked on my house again and i have made a nice progress :D
if you want to come over and check it out feel free to do :D



72
Images / Re: Paranoid builds a house photo log
« Last post by Quit on January 06, 2013, 10:53:58 pm »
Your house sux even dirt house looks better than thatWOOOW NICE!

whats that sheep doing inside?
73
Images / Paranoid builds a house photo log
« Last post by Paranoid on January 06, 2013, 10:01:53 pm »
i decided to start a project called: "Paranoids house that is better then anyone else their house."

day 1:

74
EGCM Guides / Updating Tekkit
« Last post by WatakiWatako on January 01, 2013, 04:56:09 pm »
As the server has recently been updated to Tekkit 3.1.3, you might need a hand updating your Tekkit installation!

Just open your Technic Launcher, click options (found below the login button) then set it up as follows.



Downgrading from 3.1.3 to 3.1.2
Set your build to 3.1.2 and attempt to play.
If you get any errors, browse to C:\Users\Username\AppData\Roaming\.techniclauncher\tekkit
and back up any save games that you have. Note, this path may be different depending on your OS. Windows XP, for example is C:\Documents and Settings\Username\Application Data\...

After backing up any save games (or if you don't have any) proceed to delete the Tekkit folder
(C:\Users\Username\AppData\Roaming\.techniclauncher\tekkit)
as well as the cache folder
(C:\Users\WatakiWatako\AppData\Roaming\.techniclauncher\cache)
Make sure that the Technic Launcher is not running while you are doing so.

Start up the launcher again, let it download Tekkit 3.1.2 and you'll be good to go.

75
Announcements / Re: The return of EGCM.
« Last post by WatakiWatako on January 01, 2013, 04:07:31 pm »
Result: Tekkit 3.1.3

Server will be up ASAP - See you there!
Check back on the forums later on for information on obtaining Tekkit 3.1.3 as well as the server's new IP.

EGCM is officially back. Please refer to the following threads for the server IP and any other important/useful information.

Server Information/Installing Tekkit
Updating Tekkit to 3.1.3
76
Announcements / Re: The return of EGCM.
« Last post by Quit on January 01, 2013, 01:35:55 pm »
we could make a PVP world, or something runescape like, with wilderness and Towns :D
AN ADVENTURE WORLD :D

MAKE A PvP SERVER!

no, rly! i think it would be fun to play, it would be using vanilla MC and have bukkit :D
Something like this....

http://dev.bukkit.org/server-mods/toppvp/

Best Wishes,
                  -burek
What about hunger and survival games?
77
Announcements / Re: The return of EGCM.
« Last post by Paranoid on January 01, 2013, 03:03:15 am »
we could make a PVP world, or something runescape like, with wilderness and Towns :D
AN ADVENTURE WORLD :D
78
Announcements / Re: The return of EGCM.
« Last post by burekhunter on December 31, 2012, 09:00:42 pm »
MAKE A PvP SERVER!

no, rly! i think it would be fun to play, it would be using vanilla MC and have bukkit :D
Something like this....

http://dev.bukkit.org/server-mods/toppvp/

Best Wishes,
                  -burek
79
Announcements / Re: The return of EGCM.
« Last post by GoR on December 31, 2012, 08:56:28 pm »
Just to clarify, Volt-Host are currently having issues. That's why the server's down. lol
If the vote doesn't change over night, all of a sudden, we'll be launching Tekkit 3.1.3 tomorrow.

(Hint hint, new host!)

*Hurrah!*
80
Announcements / Re: The return of EGCM.
« Last post by WatakiWatako on December 31, 2012, 08:54:19 pm »
Just to clarify, Volt-Host are currently having issues. That's why the server's down. lol
If the vote doesn't change over night, all of a sudden, we'll be launching Tekkit 3.1.3 tomorrow.

(Hint hint, new host!)
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