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#1
Announcements / ECNR 2.1 Launch
Last post by Byrner - June 12, 2026, 03:57:18 PM
Well, I never thought I'd be writing one of these again!

My apologies for the outrageous delay - work, life & exploring other things got in the way. Always intended to get this released though and the day has finally arrived.

At approximately 7PM BST today, we will be launching 2.1 live on the server. Be sure to download the latest SA-MP client version in preparation: https://www.sa-mp.mp/downloads/

What is this update?
The purpose of this update is mainly to make the almighty 2.0 playable. As ground breaking as 2.0 was - it was also foundation shattering. It introduced game-breaking bugs that made the game unplayable - and it remained that way for 8 years. Around this time last year, I set course to try right them wrongs and leave the server in a playable state. Accomplishing this with the 2.0 gamemode version was not going to be an easy task however. So it was decided that the best option would be to get an older gamemode version (1.6) in a playable state. This became 1.6.5 and is the version the server has been running since this time last year.

Myself & WatakiWatako have been running a business together for the past 12 years. Finding time to work on this update was not easy but we finally got around to finishing it. We believe this update (minus any issues observed after release) will be the definitive and possibly final ECNR server version.

Purpose
I loved my time running CRRPG/ECNR. Memories from that time will stay with me for the rest of my life. Nothing has ever quite been able to fill that gap for me. These past 9 years, it has always bothered me that the server was unplayable. The purpose of this update is to bring the awesome & innovative functionality that Wataki introduced in 2.0 to a finally playable state - while at the same time letting the server run indefinitely in a working state so that any time nostalgia hits, you, the community, can hop in. This is the position the server was supposed to be in 9 years ago and this wrong has finally been righted.

Features
The lions share of the new features and improvements can and should be read in the original 2.0 announcement post. Alongside the functionality mentioned there, 2.1 mainly focuses on bug fixes and some smaller additions.

Key New Features:
  • Backpacks can now be purchased from 24/7 stores using bank cash
  • A ferry has now been placed at the custom dock near the ocean pipeline in North East LV. It travels back & forth between Eggland. You can find it using the relevant map icon. Hop on!
  • Players that have purchased a house via the new housing system introduced in 2.0 can now choose to spawn in their house (legacy house owners can still choose to do this as well)
  • Widepsread Discord integration, effectively replacing IRC
  • !say can be used to send messages into the server from Discord
  • CopXP, RobXP, TerXP will now be shown as TextDraws on the screen
  • Added a /toggleinfo command to hide the info bar at the bottom of the screen

General improvements:
  • All plugins have been updated to the latest versions -> Even when the server was last running 9~ years ago the plugin versions were massively out of date lol. So this is a fairly big deal
  • As a result of updating all plugins, we have been able to update the SA-MP server varsion from 0.3z to 0.3.7 R2 (be sure to update your SA-MP client!)
  • If you own a SkyView card, there will now be a TextDraw that informs you that you can press Y to enter/exit Ireland, when near the toll booth
  • The bank balance textdraw on the screen will now be readable/formatted correctly
  • The trash bags placed around LV will now be positioned correctly on the ground (no longer floating)

Game Breaking Bug Fixes:
  • Exiting/entering interiors was riddled with issues. All identified issues have been resolved.
          Some examples would be:
             - Falling underneath Ireland/Eggland when leaving an interior
             - Being positioned inside the structure of a building when exiting an interior
             - Being stuck in a virtual world when leaving an interior
             - Being frozen forever when leaving an interior
             - Not being taken to the correct location upon leaving an interior
             - Various other similarly hard to find interior related issues
  • Resolved an issue that would cause NPCs to not appear in stores in certain situations
  • Some places were not robbable due to aiming at NPCs doing nothing
  • The Anti-Cheat system was/is having false positives. We've now prevented this from banning players and added additional logging to help identify the issue
  • The code had various SQL injection vulnerabilities that some bad actors had previously taken advantage of

General Bug fixes:
  • The "more options" option at gas station wasn't working
  • Fixed issues with the anti-cheat system (WAC) which could cause false-positives when a player was paused
  • Transfender was not working (vehicle was despawning and stuck inside)
  • Fixed "You require at least rob skill level %d to rob this location." not being sent to the player sometimes
  • Reduced cooldown for the "You require at least rob skill level %d to rob this location." message
  • Updated old store checkpoints to tell the players to rob the NPC (instead of mentioning /robstore)
  • There was an issue that was preventing players from entering the inside interior of the Andromeda plane
  • Eight ball's was riddled with issues:
          Fixed car bomb garage repeatedly charging players for the bomb
          Fixed detonator not working
          Fixed car health not being set to 0
          TerXP will now increase (by a small amount) even if no players are within the blast radius
              It will still increase by a larger amount if there is a player in range

Final Thoughts:
I wanted to thank Wataki for helping us to finally get to this position as well as the community for your patience to finally get this out. I wanted you all to know that I thoroughly enjoyed my time with CRRPG/ECNR and as long as I have any control over things, the server, forums & Discord will continue to run, ensuring that a hit of nostalgia is always sitting here waiting for us.

You will need the latest SA-MP client version to play this update: https://www.sa-mp.mp/downloads/
Join us on Discord: https://discord.gg/nJyc7jxCF2

Love & appreciate you guys.

Byrner
#2
Request Management / Re: Togglable information bar
Last post by Byrner - June 27, 2025, 10:57:54 PM
Hey,

This suggestion will be included in any future update. Thanks for the recommendation!
#3
Request Management / Togglable information bar
Last post by Lepeltje - May 21, 2025, 11:35:26 AM
It would be nice if we could toggle the big black bottom information bar that shows your current location.
If I'm going to be active again this bar will surely burn into my oled monitor.

Ignore this if this functionality already exists, I just could not find it.
#4
Announcements / Re: The server has been re-lau...
Last post by Deadpros - April 16, 2025, 09:15:10 PM
Once again, glad to see It all alive again!
Thanks to Saw who invited me to the DC server so I could get back too the old good place!
I will be active when I don't work, which I do a lot lol

But glad to be back and meet some old friends :)
#5
Announcements / The server has been re-launche...
Last post by Byrner - April 15, 2025, 04:14:19 AM
I'm happy to say that after 48 hours of ignoring IRL responsibilities, the ECNR SA-MP server is now back online for the first time in many years.

While I do not plan on any major updates like back in the day, if you come across any game-breaking bugs feel free to let me know.

I've added Discord functionality to the server so that now when a player connects or speaks in-game it will be echo'ed to the Discord.

I may also further extend the Discord -> SA-MP functionality as a sort of replacement for IRC, dependant upon whether people actually play on the server. Outside of that, I wouldn't expect any significant updates to the server.

I've taken steps to ensure that the server remains online (hopefully in perpetuity) so that anyone can come and get their fill of nostalgia whenever the mood strikes.

Feel free to hop in-game at samp.enigmaticgc.com
Or join the Discord: https://discord.gg/n3WdQ5Nz

You'll need the sa-mp-0.3z-R2-install SA-MP client version, which you can get from here: https://github.com/Se8870/SAMP-File-Archive

I hope everyone is well and gets a minute to re-live some CRRPG/ECNR.

Peace & Love
Byrner
#6
Announcements / New Official Discord For The C...
Last post by Byrner - April 08, 2025, 09:45:37 PM
Hey everyone, been a long time!

Our local Viper has brought it to my attention that whoever was running the old ECNR community Discord has shut it down for some reason. I'm not sure who created it or why it was shut down but it is a good opportunity to start fresh.

Feel free to join the new official Discord here: https://discord.gg/nJyc7jxCF2

As a side note, the enigmaticgc.com forums had seemingly broken at some point in the past month. I've gone ahead and updated the forum version (was massively out of date) however unfortunately neither the theme nor forum split plugins are compatible with newer SMF versions.

So I've used a similar looking theme and opted to combine all the sub forums into one large forum.

While there is essentially zero activity on the forums, I'm sure a lot of us would like to keep them alive for when the mood for some nostalgic reminiscing strikes us!

I hope everyone is well and I'll hopefully see you on the Discord.

Peace & Love
Byrner
#7
General Information / Re: I am not dead
Last post by Quit - October 11, 2019, 04:31:05 PM
hello
#8
General Information / Re: I am not dead
Last post by RoboCop - September 30, 2019, 08:00:44 PM
Not really dead either, who's still up?
#9
General Information / I am not dead
Last post by Muerto98 - September 05, 2019, 03:12:23 PM
Just an update. I am still not dead. I am Mert btw i forgot my password and had to register a new account.

What is the name of the server's smartass bot?:

And i spent like 10 minutes to remember this piece of shit's name.

Anyways. All that effort was to let you know i am alive and well.

Bye.
#10
Announcements / Re: So.... we messed up
Last post by Quit - March 28, 2019, 09:08:27 PM
ahh glad to hear that lol... I thought that everything was gone since it was down for quite a while