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Author Topic: ECNR Version 1.1  (Read 4752 times)

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Offline Enigma

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ECNR Version 1.1
« on: July 19, 2012, 09:06:47 pm »
As I said...ByrnerOw3nsYew. Haha, what type of things were you guys thinking was gonna happen? You were all petrified.  :P
Anyway, this update was mainly about making the gamemode more user friendly. While adding in some epic features & bonuses for the people who already know how to work it. The next release may be something like 1.1.5 rather than the full version 1.2.
This release was a combined effort from myself, WatakiWatako and mainly Stevo127. I told you guys we're always working on several projects at once. Trust me, we've got many, many more up our sleeves.  :)

Anyway, enough of that VintageByrnerRanting...on to what you all came to see and will probably come also when you do see...the change log!
Code: [Select]
[i][b]New Login/Registration Screen:[/b][/i]
- The server has a new more modern and appealing registration screen, with some added information.

[i][b]New Tutorial System:[/b][/i]
- When new players register, they are shown a list of message boxes, simply explaining some areas of ECNR.
- Players have the option to skip the tutorial if they wish.
- Players can also view this tutorial whenever they like with /tutorial.


[b][i]New Banking System:[/i][/b]
- All banks, LV, Ireland and Eggland now run a Dialog System.
- You select the option you want, and type in the amount you wish to deposit / withdraw.
- All banking options, including insurance purchases are in this new system.
- The old banking commands have been removed.
- ATM's also make use of the dialog, but only certain services are available.


[i][b]New Vehicle System:[/b][/i]
- Autobahn vehicles are now locked to your player name. They are saved at a database, which is then loaded into the server when you log in.
- When these vehicles are destroyed, you will have to buy a new one, they are gone forever.
- You can park your vehicle with /park.
- Vehicle colour and position is saved with /park.
- Normal players can have up to 3 vehicles.
- Regular players can have up to 5 vehicles.
- Admins can have up to 10 vehicles.
- New vehicle menu system, players can use /car to access this menu when in a bought vehicle.
- Players can use the menu to control engine, lights, bonnet, boot.
- Players can choose to delete the vehicle if they wish to buy a new car.
- Players can give/take the keys to their vehicles to/from players. These keys are kept until you disconnect.
- Players who have the keys, can drive the vehicle.


[i][b]Taxi Driver Payment Updated:[/b][/i]
- Driver's now receive $20,000 every 5 minues, so long as they are driving around and in one of the taxi vehicles.
- Driver's must type /onduty within a driver vehicle to go on duty before receiving pay.
- You do not receive any money if you remain stationary.
- Taxi Driver's now appear as a darker yellow (almost green) on the map.


[b][i]Look changes:[/i][/b]
- Robberies now have a special textdraw message for the countdown.
- /commands has been revamped to use a message box and now includes some missing commands.
- The information shown about your class/skill on spawn now uses a message box.
- This message box no longer appears after you have acheived 50 score. You can use /commands to view it.
- /tskill has been changed to use a message box, and has been updated.
- /robskill has been changed to use a message box, and has been updated.
- /ccommands has been changed to use a message box, and has been updated.
- /gcommands has been changed to use a message box, and has been updated.
- /vcommands has been changed to use a message box, and has been updated.
- /fishcommands has been changed to use a message box, and has been updated.
- /pc has been changed to use a message box, and has been updated.
- /help has been updated to use message boxes and has been updated with better information.
- /locate has been updated to use message boxes.
- /credits has been updated to use a message box and has been updated.
- New Class Selection Screen, which is more detailed.
- Location now shows on the bottom information bar.
- Information bar has been added to the bottom of the screen.
- Text draw to tell people how to choose a skill has returned.
- When you spawn, information of the class is shown in a message box. This stops when your score is greater than 50.
- New Vehicle Speedo.

[i][b]
Minor Changes/Additions:[/b][/i]
- /pc has been updated for the new Army Colour.
- The chat has been changed to show shorter tags depending on experience.
- /lv has been set to 30 seconds.
- /lbv has been set to 1 minute.
- Informers must now wait 5 minutes between each frame.
- You now must have a passport to use the Airport Services.
- DJunkies now spawn with 10 injections of heroin.
- The Black Hand no longer receives $250,000 every pay day.
- The Smack Shack is now loaded with drugs upon each GMX.
- You no longer need to be innocent to rob ATM's.
- The CRRPG Casino has been renamed to the ECNR Casino.
- Rape is now a lot tougher. I wanted this removed altogether but I agreed to just make it harder. No pun intended.
- Text in-game no longer get's cut off. It is split into 2 lines when too long.
- Text in IRC is no longer cut off, it will show all of the text from server messages.
- You now need 70 Terrorism Skill to blow up the Sher Man Dam.
- Engines now automatically turn on upon entry, but can still be controlled.
- Your bank balance is now shown in blue below your hand cash.
- !english has been added for admins in IRC to message all players to speak english.
- !rules has been added for admins in IRC to message all players to read the server rules.
- !forcerules has been added for moderators and admins to force rules upon players.
- /forcerules has been added for moderators and admins to force rules upon players.


[i][b]Bug Fixes:[/b][/i]
- Coutt And Schutz robbed recently never going away.
- /lv not removing checkpoint after 10 seconds.
- /lbv not telling you when there are no vehicles to steal.
- /info not showing informer.
- SunGlasses placed bug.
- Andromada not respawning after being blown.
- Informers being able to /pass at any distance.
- Players being able to hire informers for government classes.
- Prison constantly unfreezing players.
- Players not receiving score when robbing 24/7.

So there you have it! I hope you enjoy our latest update...I believe Wataki is going to go into tedious detail about the Trash collecting jobs in the next post under me, haha.
Just for old time sake....
* Byrner has a 1.1 smoke.

Offline WatakiWatako

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Re: ECNR Version 1.1
« Reply #1 on: July 19, 2012, 09:07:56 pm »
Continuing what's been said, I've decided to port the changes that I made to the CRRPG script (Version 3.9.5 and 3.9.6) to ECNR.
More specifically, the Trash Collection skill and the Fire Fighting update.

For those of you who didn't previously read over the changelog, here's the list.

Waste Collection/Trash Collection
The old skill was boring, and generally repetative. I previously created the new trash collection skill, it's an entirely new class that actually sticks to the principles of an RPG. That is, in the sence that you are able to gain XP (Experience) and level up.
There are a number of advantages to leveling up, these include being able to carry more bags of trash in your hands at once. We'll get the that later...
The objective when spawned as a Waste Collection Officer (Found to the left of the cops) is to patrol the streets of Las Venturas and ireland for trash.
Upon finding a bag of trash, exit your waste collection vehicle, approach it and type /pickup, next, you'll want to place it in your truck. This can be done by approaching the rear of the truck and typing /placetrash.
Repeat the process until your truck is full (or until you can't find any more trash), then, return to one of the two bases and at the right spot, use /empty to deposit your trash and receive the reward.

Commands:
/pickup - Picks up a bag of trash
/placetrash - places all bags of trash that you are holding into a trashmaster
/helptrash - Displays all commands and some information about the skill
/trashinfo - Displays information that is specific to you and your vehicle
/empty - empties a trashmaster that you are currently in
/searchtrash - search a bag of trash for useful (or otherwise) items.

Note - It is possible for two people to cooperate with each other to improve productivity, you will both receive the reward as long as your partner is in the passenger seat while using /dropoff.
*Credits to Ge-Force/Suicide for mapping the North-West Trash Collection base!
As you level up, new featuers become available such as /searchtrash. Your reward (score and cash) will also increase.
As well as this, it becomes possible to carry more bags of trash at a time. The maximum level is 20.
I'm probably forgetting a lot because this is a bit rushed lol... Moving on...


The Firefighting Upgrades
I'll just keep this in bullet point form to speed things up a bit!

?Fires aren't just on a timer anymore, there can be multiple fires at once and they will occurr more often when more firefighters are online.
?Fast Response bonuses
?You actually have to put the fires out
?The more firefighters you have working on a fire, the quicker it will go out
?You can now earn score and cash from putting the fires out
?/dropwater actually effects the fires, you have to refill the helicopter after each use (At an FDSA helipad)
?Fire extinguishers may also be used to extinguish the fires
?Loads of new reasons for places going on fire (textual)

Note - I buggered up /dropwater during the port. It may be implemented in the next version!
Sorry for the inconvenience,

Enjoy!
« Last Edit: July 20, 2012, 12:30:40 am by WatakiWatako »
Discovery consists of seeing what everybody has seen, and thinking what nobody has thought.

Crow

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Re: ECNR Version 1.1
« Reply #2 on: July 19, 2012, 09:12:44 pm »
Woot! Well done <3

Offline Saw

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Re: ECNR Version 1.1
« Reply #3 on: July 19, 2012, 09:19:06 pm »
Love it

Offline Sylar

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Re: ECNR Version 1.1
« Reply #4 on: July 19, 2012, 09:23:56 pm »
That was epic. I was more like "You're losing hope! You're not supposed to loose hope. Not yet!".

A big fuck you for that.

Great work there, everyone that made this possible.

Offline Varun

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Re: ECNR Version 1.1
« Reply #5 on: July 19, 2012, 09:44:45 pm »
Nice work guys

Stevo127

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Re: ECNR Version 1.1
« Reply #6 on: July 19, 2012, 10:30:22 pm »
Thanks for all the support, and enjoy :)

Vedang

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Re: ECNR Version 1.1
« Reply #7 on: July 20, 2012, 05:57:05 am »
Great update you guys. Awesome work.  ;)
Keep it up

Offline GoR

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Re: ECNR Version 1.1
« Reply #8 on: July 20, 2012, 07:18:01 am »
Lol. After the things you've said of didnt knew what you're doing etc. i was like "WTF , You're loosing hope , " and i was aiming at you with the deagle xd after the ByrnerOwnsY3w , i thought you closed the server ?!?!?!??! and as sylar said ..... wont say it again xd Whatever though. I was anxious & petrified& sleepy.. i guess suicide was the same since our contries have the same GMT.
Really nice update!
Good Luck man!


Offline Paranoid

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Re: ECNR Version 1.1
« Reply #9 on: July 20, 2012, 07:36:13 am »
YAY UPDATE TIME :D

TIME TO PARTY!

great job guys!
Certified Retard/Noob Hunter

Signature Made by my Good friends!


suicide

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Re: ECNR Version 1.1
« Reply #10 on: July 20, 2012, 09:43:30 am »
Good job mates, keep it on :) I love your work :)

Offline Pedro_Cuecas

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Re: ECNR Version 1.1
« Reply #11 on: August 25, 2012, 01:30:37 pm »
i am ansious for the 1.2 script! if 1.1 is very nice, 1.2 will be gorgeous!