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Author Topic: Issues resolved  (Read 3314 times)

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Offline Enigma

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Issues resolved
« on: December 09, 2013, 01:03:40 pm »
We've managed to resolve some of the issues ECNR has been having since switching over to the new host.

To my knowledge the following things should be fixed:
The random crashes of the server resulting in data loss.
The /location command being non-functional.
The IRC bots going a bit mad; leaving randomly etc.


If more issue crop up please inform us.

Offline Mireille_Jansen

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Re: Issues resolved
« Reply #1 on: December 09, 2013, 06:46:53 pm »
Nope..
Cop bugg
When i tried to /ar (I already /cuffed them i'm not that stupid)
There was
This Player Is Not Spawned...
Or
This Player Is In A Car Get Him Out First..


Fix that also

Thanks


Greetzzz
Dani

Offline Tay_Zonday

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Re: Issues resolved
« Reply #2 on: December 09, 2013, 07:38:35 pm »
/park command doesn't work. Pls fix.
Every rule there is has an exception.




Except this one.

Offline Quit

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Re: Issues resolved
« Reply #3 on: December 09, 2013, 08:12:46 pm »

Offline Aaron_Ewing

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Re: Issues resolved
« Reply #4 on: December 10, 2013, 02:25:46 am »
The issue was resolved temporarily. However the bots are still doing the same exact thing. They exited again, And didn't come back. So it looks like theres more work to be done sadly to say. So if anyone is reading this post and has came down to my reply, The server is currently down as well as the bots.


Edit: Shortly after I posted this, The bots came back.

Quote
(06:15:26) * %ECNR2 (ECNR2@One.DayIwill.Be.NumberOne) Quit (Client exited)
(06:15:26) * %ECNR1 (ECNR1@Im.A.Real.Boy) Quit (Client exited)
(06:30:18) * ECNR1 (bot@4CF42926.79ACE7DB.1F88921B.IP) has joined #ECNR
(06:30:19) * IServeYou sets mode: +h ECNR1
(06:30:20) * ECNR2 (bot@4CF42926.79ACE7DB.1F88921B.IP) has joined #ECNR
(06:30:21) * IServeYou sets mode: +h ECNR2

So after 15 minutes of going down, They finally came back. #ThatTookForever

Edit 2: Went back down again.

Quote
(09:36:23) * %ECNR1 (ECNR1@Im.A.Real.Boy) Quit (Client exited)
(09:36:23) * %ECNR2 (ECNR2@One.DayIwill.Be.NumberOne) Quit (Broken pipe)
(09:39:51) <+vanessa> pfft
(09:40:25) <&Aaron_Ewing> I know how you feel
(09:40:33) <+vanessa> :/
(09:51:03) * &RoboCop (RoboCop@Still.Charging.Up) Quit (Input/output error)
(10:02:36) * Quit2 (androirc@EGC-20BEC264.adsl.net.t-com.hr) has joined #ECNR
(10:02:37) * IServeYou sets mode: +v Quit2
(10:06:57) * +Quit2 (androirc@EGC-20BEC264.adsl.net.t-com.hr) Quit (Ping timeout: 185 seconds)
(10:09:23) * DethStrowk (BEWBIES@987AA34A.6A9AF2BB.6630B591.IP) has joined #ECNR
(10:09:23) * IServeYou sets mode: +v DethStrowk
(10:09:28) <+DethStrowk> !p
(10:09:36) <+DethStrowk> Awww here it goes

Edit 3: Thanks to WatakiWatako, the server is back up and running again for now.
« Last Edit: December 10, 2013, 01:13:19 pm by Aaron_Ewing »



Quote
(02:05:15) <%ECNR1>  Aaron_Ewing (2) - I feel it in my nut sack that I will win
(02:07:09) <%ECNR2> Today's winner is Aaron_Ewing (2), who has recieved today's

Offline Enigma

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Re: Issues resolved
« Reply #5 on: December 11, 2013, 11:11:18 am »
Aaron your reports have been resolved.
Rage, your report has been fixed in 1.7.
Tay, the /park command was removed in 1.6 due to us changing how vehicle ownership function.
Mirelle can you check to see if your bug still occurs please.

Offline Mireille_Jansen

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Re: Issues resolved
« Reply #6 on: December 11, 2013, 03:30:47 pm »
Sure Enigma,
I have played it and no buggs were found (By Me)

Offline Enigma

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Re: Issues resolved
« Reply #7 on: December 15, 2013, 10:39:17 pm »
More issues resolved:
The ID bugs saying a player is not spawned/connected when you would try to arrest them etc.
This will solve the IRC issue of the same description.

Offline Enigma

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Re: Issues resolved
« Reply #8 on: December 18, 2013, 01:04:00 pm »
For some reason /adarmour wasn't added.
The Fake Kill Spam will now function correctly.

Both these bugs fixes will be live after the next restart.

Offline Enigma

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Re: Issues resolved
« Reply #9 on: December 28, 2013, 03:16:48 pm »
We've updated to the latest SA-MP - Don't get too excited, this is more background improvements.
Sorted out Jim and Vanilla.

Offline RoboCop

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Re: Issues resolved
« Reply #10 on: December 28, 2013, 04:31:51 pm »
Had me scrambling to sa-mp.com to check for a client update. LMAO. Well done.