November 22, 2024, 07:09:34 pm

Author Topic: Speed-O-Meter  (Read 4629 times)

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Offline GamerX

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Speed-O-Meter
« on: April 29, 2013, 09:19:14 pm »
Currently, the speedo is pretty ugly IMO, it can be done much better..
It would contain all the basic stuff:
Car name (ID optional) first line
Second line speed in KM and MP per hour
Last line car health and car fuel.

Offline Quit

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Re: Speed-O-Meter
« Reply #1 on: April 29, 2013, 09:52:51 pm »
agree and change the mph to kmh because i dont belive that infernus goes 300 mph

Offline joaofcmb

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Re: Speed-O-Meter
« Reply #2 on: April 29, 2013, 10:22:35 pm »
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......
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Amombob

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Re: Speed-O-Meter
« Reply #3 on: April 30, 2013, 06:00:03 am »
aggre

Offline joaofcmb

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Re: Speed-O-Meter
« Reply #4 on: April 30, 2013, 04:29:18 pm »
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
Regular ECNR player and Bone County's Sheriff's Department Sergeant

Offline Quit

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Re: Speed-O-Meter
« Reply #5 on: April 30, 2013, 04:31:18 pm »
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
whats kph

Offline GamerX

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Re: Speed-O-Meter
« Reply #6 on: April 30, 2013, 04:33:46 pm »
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
whats kph
It's actually KMH, kilometers per hour ._.

Offline Quit

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Re: Speed-O-Meter
« Reply #7 on: April 30, 2013, 04:35:19 pm »
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
whats kph
It's actually KMH, kilometers per hour ._.
how the hell can shamal go 26 kmh and hydra 42 kmh then?

Offline GamerX

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Re: Speed-O-Meter
« Reply #8 on: April 30, 2013, 04:36:50 pm »
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
whats kph
It's actually KMH, kilometers per hour ._.
how the hell can shamal go 26 kmh and hydra 42 kmh then?
Either he's using some of the american units whatever either he's confused or whatever

Offline Saw

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Re: Speed-O-Meter
« Reply #9 on: April 30, 2013, 07:02:58 pm »
I dont know weather I agree or disagree yet. lol But I like the idea, so maybe I agree a bit

Offline EIR3_K1NG

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Re: Speed-O-Meter
« Reply #10 on: May 01, 2013, 08:24:56 pm »
Hum i think this idea is good but a little bit hard:L
Reason:The car will be going fast so you might not get the speed of the car but you can if theres changes to it;)
but still! it is a good idea.

Offline Saw

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Re: Speed-O-Meter
« Reply #11 on: May 02, 2013, 05:32:59 am »
You would be getting the speed :o It is just to make the speedometer to look better. Not to take it out :S

Offline joaofcmb

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Re: Speed-O-Meter
« Reply #12 on: May 02, 2013, 01:43:34 pm »
my speedometer is very accurate i have no speed glitch probs :D
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Re: Speed-O-Meter
« Reply #13 on: May 02, 2013, 02:13:12 pm »
my speedometer is very accurate i have no speed glitch probs :D
I never had speed glitch problems on the server speedometer

Offline Tay_Zonday

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Re: Speed-O-Meter
« Reply #14 on: May 07, 2013, 12:48:11 pm »
my speedometer is very accurate i have no speed glitch probs :D
I never had speed glitch problems on the server speedometer


Actually, it is a bit glitched as I think it works using vectors instead of scalars (i.e. it measures velocity instead of speed).

To see this in action is a bit difficult, but if u try enough, you can go 9000+MPH when you reverse change directions rapidly (go hit a pole at full speed and start spinning or something).

True that these aren't major or gamebreaking issues with accuracy, but it is a issue nonetheless.

(It is something that doesn't require immediate attention, or any attention IMO as there really isn't much any scientific stuff you can simulate in the game)
Every rule there is has an exception.




Except this one.