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Topics - TheSaint

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1
Fashion, Hair & Clothes / Bought some new shoes
« on: May 26, 2013, 03:49:04 am »
I've bought some new shoes. What do you think?

2
Online Games / Men of War: Assault Squad
« on: May 26, 2013, 03:46:08 am »
This game is like the best RTS game ever.

It's about WW2 and it's a real time strategy which is very realistic.
I used to play this game with Arkadijs and Contex, we've got a lot of memories.

Arkadijs and I still want to play it so we're looking for some companions.
Anyone up for it?

3
ECNR Suggestions / Ammunation
« on: May 25, 2013, 11:44:59 am »
The ammunations in the server are pretty basic and so 2012...

Why don't we create an entire new system to purchase weapons in the stores.
Much like Drunk Gunz but even better and for all gun stores.

It would have a dialogue and well thought out price/ammo ratio.
I'll be happy to work that out if needed.


The checkpoint shouldn't be in the back though; the default checkpoint of singleplayer should be removed and the new system's checkpoint would be at the same place.
Perhaps keep the salesman and make him say random stuff whenever you buy a weapon.

4
ECNR Suggestions / Robbing Caligulas Casin0
« on: May 20, 2013, 04:29:21 pm »
The way you rob the Federal Reserve has brought me upon ideas.
I've got some ideas for new places to rob and old places to make their robbery more special.

The idea is pretty similar as robbing the Federal Reserve but with some slight changes.

The process
The booth on the left contains the CCTV (Security Cameras).
These have to be disabled in order to gain access.

One robber will use the decrypter to decrypt the door of the booth.
While the other robbers stand guard, as lookout.

Once inside the robbers have to disable all the camera stations, could be like 3 or 4 so that every robber has a job in there.

When these are disabled the team of robbers can move to the next stage, after this door has been opened.



When going down to the vault they pass the air vents, power and electricity room.


The robbers can either:
  • Gas the security guards trough the vent.
  • Disable the power somehow

When they choose to gas the security guards the team needs to have gas with them.
And they will get down there but they would have to decrypt the gate in order to get access.

When they choose to disable the power, the team needs to have a welding machine with them so they can weld open the door.

Two choices; why? Because one of the options is cheaper but has less rate of success while the other has more chance of success but is a lot more expensive.


When that is completed they can move on to the next area, the vault.


As said above, if they chose to gas the security guards they would have to decrypt the gate to get access.
And if they disabled the power they will have to weld the gate open.

Either way, if they succeed in gaining access they will be in the vault where money bags are located.
Each bag contains a random amount of money and the team of robbers would pick them up and bring them to their hideout to finish the robbery.


I'm sure this will become something big and this can be done for more buildings than just the casin0 and Federal Reserve.

5
ECNR Suggestions / Robbing the Federal Reserve
« on: May 19, 2013, 07:09:24 pm »
As of now, you have to bring the stolen money to the bank which is not even 1 minute away from the Federal reserve.

That's pretty easy and the risk of getting arrested or killed on the way to safety is absolutely non-existant.

My first suggestion on this matter is to replace the drop off point from the Bank to a hideout located in a remote place. Pretty far from the Federal Reserve so cops have a chance to stop this robbery.

It also makes a lot more sense; Why would you bring your stolen money to a bank..


My 2nd suggestion is to allow other criminals to attack and even kill the team of robbers until they dropped the money off.
The robbers can drop their money bags or they will drop by themselves if the robbers die.
This extends the mini-game of the robbery and increases the risk/reward of the overall thing.

More fun for more players.
Comments and thoughts?

6
ECNR Suggestions / Duel stats
« on: May 18, 2013, 02:03:19 am »
This feature is godlike but the stats aren't saved.
We could have duel stats in /stats.

It would include the amount of duels you have played, the amount of duels you have won and lost.
Perhaps a Win / lose ratio.

7
Introductions / Time for a come back
« on: May 12, 2013, 08:02:41 pm »
Hello

Some of you may recognize the name, I have been in and out of this community for a while now and I feel now is the time to make this place my home.

Having left the Sa-Mp DM scene with Hiredgun, I find myself drawn back to the roots of my Sa-Mp days.
I am going to do all I can to help this community become one of the most succesful out there.

Expect to see me and Hired hosting magnificant events for the ERR. I will do all I can to be involved with events :)


See you all in-game soon

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