May 15, 2024, 07:44:42 pm

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TheSaint

Pages: 1 [2] 3 4
16
Online Games / Re: Let's get this Steam thing started.
« on: May 26, 2013, 03:43:46 am »
Secret_NL, add me! (:

I got quite some games, not as much as RoboCop though! ):
Garry's Mod
Saints Row 2
GTA IV
GTA SA
GTA III
GTA VC
Red Orchestra
Red Orchestra 2: Heroes of Stalingrad
Humble Bundle
The Orange Box;
Portal
Half Life 2
Team Fortress 2
Napoleon Total War
Empire Total War

Got some more I guess but can't remember!

17
ECNR Suggestions / Re: Ammunation
« on: May 25, 2013, 11:55:15 am »
Yea, It's so slow with the current also, takes like 2 seconds for the guy to return so i can choose new weapons, And sometimes you're in a hurry and can't get weapons since that menu is so slow :P

True, it's very slow and the  new system would look so much better as well.

18
ECNR Suggestions / Ammunation
« on: May 25, 2013, 11:44:59 am »
The ammunations in the server are pretty basic and so 2012...

Why don't we create an entire new system to purchase weapons in the stores.
Much like Drunk Gunz but even better and for all gun stores.

It would have a dialogue and well thought out price/ammo ratio.
I'll be happy to work that out if needed.


The checkpoint shouldn't be in the back though; the default checkpoint of singleplayer should be removed and the new system's checkpoint would be at the same place.
Perhaps keep the salesman and make him say random stuff whenever you buy a weapon.

19
ECNR Human Resources / Re: Regular Player Applications
« on: May 25, 2013, 01:13:03 am »
Server Name: TheSaint
Date Joined ECNR: Technically been here since the beginning
IRC Name: TheSaint
How active are you on IRC?: Very
How active are you in the server?: Very
Why do you want to be a Regular Player?:Because I am a regular player!


ACCEPTED.

20
Videos / Re: Rapid Duels [ECNR Edition]
« on: May 25, 2013, 01:10:46 am »
Stop stealing my frags..

21
Public Relations / Re: The Bone County Register - 5/22/2013
« on: May 23, 2013, 12:56:53 pm »
Since when CAN everyone reach our BCSD Boards?!
I've checked it and I can only access this child-board of the BSCD board.
Seems to be a mix-up with the permissions.

My bad!

22
Public Relations / Re: The Bone County Register - 5/22/2013
« on: May 23, 2013, 12:51:34 pm »
Nice!
However
and then a previously unknown man known only as "The Saint".
I'm disapointed!

23
Organization Information / Re: Eggland Revolutionary Regime
« on: May 23, 2013, 11:09:44 am »
A little update;

We now have an enemy to fight and we will soon have a lot of battles!

So the ERR is also looking for new recruits, if you would like to join us.
Go ahead and apply!


- General of the Army TheSaint

24
Videos / Re: Lagshot and Edit by Hiredgun
« on: May 22, 2013, 11:16:57 am »
me having 300 ping makes it difficult to shoot at people.

Does not.
It doesn't really matter, more ping  just means more lead aim and if you train long enough you know how much to lead aim.

25
ECNR Suggestions / Robbing Caligulas Casin0
« on: May 20, 2013, 04:29:21 pm »
The way you rob the Federal Reserve has brought me upon ideas.
I've got some ideas for new places to rob and old places to make their robbery more special.

The idea is pretty similar as robbing the Federal Reserve but with some slight changes.

The process
The booth on the left contains the CCTV (Security Cameras).
These have to be disabled in order to gain access.

One robber will use the decrypter to decrypt the door of the booth.
While the other robbers stand guard, as lookout.

Once inside the robbers have to disable all the camera stations, could be like 3 or 4 so that every robber has a job in there.

When these are disabled the team of robbers can move to the next stage, after this door has been opened.



When going down to the vault they pass the air vents, power and electricity room.


The robbers can either:
  • Gas the security guards trough the vent.
  • Disable the power somehow

When they choose to gas the security guards the team needs to have gas with them.
And they will get down there but they would have to decrypt the gate in order to get access.

When they choose to disable the power, the team needs to have a welding machine with them so they can weld open the door.

Two choices; why? Because one of the options is cheaper but has less rate of success while the other has more chance of success but is a lot more expensive.


When that is completed they can move on to the next area, the vault.


As said above, if they chose to gas the security guards they would have to decrypt the gate to get access.
And if they disabled the power they will have to weld the gate open.

Either way, if they succeed in gaining access they will be in the vault where money bags are located.
Each bag contains a random amount of money and the team of robbers would pick them up and bring them to their hideout to finish the robbery.


I'm sure this will become something big and this can be done for more buildings than just the casin0 and Federal Reserve.

26
Announcements / Re: The Almighty 1.5
« on: May 19, 2013, 07:22:01 pm »
Thanks again lads.

I've updated it again with some minor changes:
You can use /toggleweather to not be affected by the weather system.
You can now /blow and sand engines again.

70 terrorist skill, here I come!

27
ECNR Suggestions / Robbing the Federal Reserve
« on: May 19, 2013, 07:09:24 pm »
As of now, you have to bring the stolen money to the bank which is not even 1 minute away from the Federal reserve.

That's pretty easy and the risk of getting arrested or killed on the way to safety is absolutely non-existant.

My first suggestion on this matter is to replace the drop off point from the Bank to a hideout located in a remote place. Pretty far from the Federal Reserve so cops have a chance to stop this robbery.

It also makes a lot more sense; Why would you bring your stolen money to a bank..


My 2nd suggestion is to allow other criminals to attack and even kill the team of robbers until they dropped the money off.
The robbers can drop their money bags or they will drop by themselves if the robbers die.
This extends the mini-game of the robbery and increases the risk/reward of the overall thing.

More fun for more players.
Comments and thoughts?

28
General Information / Re: [BUG] Bug selection is bugged.
« on: May 19, 2013, 11:33:54 am »
Why not make it /irc to send a ircpmall, since /irc isn't used and it's easier than /ircpmall.

29
Organization Information / Re: Eggland Revolutionary Regime
« on: May 18, 2013, 11:00:52 pm »
There is no enemy now, we would like to have one though.
So if anyone is up for it, go ahead and create a rival military organisation.

It will be great for the server, we'll have a lot of events.


- General of Army TheSaint

30
ECNR Suggestions / Re: Duel stats
« on: May 18, 2013, 10:51:04 pm »
And perhaps it could give both combatants armour and weapons when the fight starts.
It could be an option in the dialogue whether to have it or not.

Pages: 1 [2] 3 4