ECNR Forums

ECNR Information => Announcements => Topic started by: WatakiWatako on January 16, 2014, 07:07:55 pm

Title: [PATCHED] SAMP 0.3z Joypad Mode
Post by: WatakiWatako on January 16, 2014, 07:07:55 pm
There is a serious problem with this update!

As you may be aware, setting your SA-MP controller configuration to "JOYPAD" allows a player to lock on to someone. You don't require a Joypad to test this for yourself. Even when using a mouse, facing the general direction of another player whilst right clicking will cause you to lock on. As of 0.3z, the joypad auto aim provides a near perfect aimbot!

Joypad mode demo - http://www.youtube.com/watch?v=1bONYsP5740

This is obviously a severe advantage and I would imagine players who do not play in Joypad mode will be rather pissed off, to say the least! We will have an internal discussion regarding this. Your opinions are a very important deciding factor in how we will approach this, please reply with your views!

It wouldn't be too hard to kick players who have joypad mode enabled, are on foot and are firing a weapon. (Perhaps issuing a few warnings first)

Let us know what you think!
Title: Re: SAMP 0.3z Joypad Mode
Post by: joaofcmb on January 16, 2014, 07:10:25 pm
NO JOYPADS, unless everyone wants to use them.
Title: Re: SAMP 0.3z Joypad Mode
Post by: WatakiWatako on January 16, 2014, 07:11:06 pm
NO JOYPADS, unless everyone wants to use them.

Exactly. If we don't do something about it, everyone will have no choice but to use joypads. I for one think that would be extremely unfair on those who do not have a joypad! lmao
Title: Re: SAMP 0.3z Joypad Mode
Post by: Curiosity on January 16, 2014, 07:12:07 pm
Ban all joypadders and add an exception for Curiosity because he's a cool guy.
Title: Re: SAMP 0.3z Joypad Mode
Post by: WatakiWatako on January 16, 2014, 07:13:17 pm
Ban all joypadders and add an exception for Curiosity because he's a cool guy.

I have no issues with people using joypads in general, to move around. Driving and flying can be very enjoyable in that respect!

"It wouldn't be too hard to kick players who have joypad mode enabled, are on foot and are firing a weapon. (Perhaps issuing a few warnings first)"
Title: Re: SAMP 0.3z Joypad Mode
Post by: Quit on January 16, 2014, 07:13:27 pm
The new update really sucks to me because of this. Anyone who has joypad mode has aimot and it will be hard to not lag shoot now lol. It was better to me without this update....The best thing what could be done is to script auto kick when somebody uses joystick.
Title: Re: SAMP 0.3z Joypad Mode
Post by: RoboCop on January 16, 2014, 07:20:53 pm
Way to go SA-MP engineers. I say we issue verbal warnings, then kicks.
Title: Re: SAMP 0.3z Joypad Mode
Post by: Saw on January 16, 2014, 08:20:44 pm
So far I agree with everyone, and should issue warnings, this is an unfair advantage to us players who have no joystick.
Title: Re: SAMP 0.3z Joypad Mode
Post by: WatakiWatako on January 16, 2014, 08:51:37 pm
I've written a quick bit of code that'll warn people for using their joypad while they are on foot and firing a weapon. If they continue to do so after being warned, they will be kicked.

(http://s30.postimg.org/9nc3jifdd/sa_mp_073.jpg)

Code: [Select]
<%ECNR2> [ADMINISTRATION] WatakiWatako(2) has been kicked for the following reason: Joypad Mode Abuse
Title: Re: SAMP 0.3z Joypad Mode
Post by: Littleman on January 16, 2014, 11:07:17 pm
So far I agree with everyone, and should issue warnings, this is an unfair advantage to us players who have no joystick.
agreed
Title: Re: SAMP 0.3z Joypad Mode
Post by: WatakiWatako on January 17, 2014, 11:54:09 am
SA-MP 0.3z RC2 Client/Server update

- Removes autoaim ability from the joypad controls
- Adds BULLET_HIT_TYPE_PLAYER_OBJECT 4
- Fixes gunshell/smoke particle offset problem

I'll remove that anti-joypad code since it's no longer needed!

0.3z RC2 Client Installer (http://tinyurl.com/ngzv7xd)