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Topics - Byrner

#41
ECNR Human Resources / The mIRC Script Team
March 10, 2013, 05:13:03 PM
I'm making this post on behalf of C1ark since he is unable to start a new topic in this board.

I'll first say a few words. Sylar did a fantastic job working on Rebel for us, by himself. However his recent decline in activity has forced us to hire a new man for the job. I assume Sylar will be a big part of this team when he can be. C1ark has shown me some of his talent when it comes to mIRC coding, so I think we'll be in good hands with this man. He's gonna need some help though, which is why we need an mIRC team. To come up with concepts, discuss pros and cons of features and to share code. I shall hand you over to C1ark:

Quote

The mIRC Scripting Team



The mIRC scripting team scripts the Rebel bot and all other things worth scripting.


The only requirement is a knowledge of mIRC scripting.




Application:

[b]Name: [/b]
[b]Age:[/b]
[b]How long have you been at ECNR?:[/b]
[b]When did you first start playing SA-MP as a whole?:[/b]
[b]Rate yourself from 1 to 10 In terms of scripting skill.[/b]
[b]Example of a script you have made:[/b]

#42
Announcements / Version 1.4c
March 09, 2013, 07:49:36 PM
Yeah this took a lot longer than I had expected it to! Hopefully it'll be worth it though. Not exactly any features added. Just a lot of bug fixes and much needed optimizations.


Changes:
Cops now spawn with 5k in order to pay for work expenses.
Got rid of the pointless abillity to ban a player from your business.
The /ram command is now more likely to work.
The timer for /egg has been removed. You can now eat as many as you like at once.
The_Core & OldMan's houses have been removed due to inactivity.
Removal of the "Moderator" status within the script.
Removal of Chainsaws. Too easy to abuse.
A new rank of "Legend" if someone manages to achieve 10,000 score. Become the first Elite member on ECNR by reaching 5,000 points...then put the icing on the cake by becoming the first Legend!
Reason for /adban will now show up in full.
It is now impossible to ride Jim's bus while wanted.
The BCsD now have to be spawned as law enforcement officers in order to:
-Use the armoury
-Drive BCSD vehicles
-Use the gate controls for the base entrance/exit

Optimizations:
A massive, much needed clean up of the script which included otimizations, removal of no longer used functions. Remove of useless and hardly ever used commands.
All the left over org crap has been cleaned out. Now the only Two official orgs is The Black Hand and The Bone County Emergency Services.
100s of unused objects removed.


Bug Fixes:
A bug with /team where you could invite unspawned members to your team.
Apartment vehicles will no longer fall through the car park.
Removed Neon lights from a house vehicle that shouldn't of had it.
Bomb shop owner being paid not echoing to IRC or players in game.
Issues with going and coming back from being an Undercover cop
All the police commands not showing on /commands
Not being able to buy a lotto ticket in certain stores.
Being able to use commands to avoid being Admin frozen
A car bomb not giving you score.
Informers being able to pass wanted levels onto bots.
The Black Hand bank transfers not echo'ing to their channel.
Black Hand bosses being able to use Admin commands from their channel.
Issues of being arrested in interiors and spawning back there upon release.
Keeping C4, smuggled items etc when arrested.
Pirate ship dialogue now displays the price for 10 blocks of warehouse C4.
It is now impossible to ride Jim's bus while wanted.

ECNR Store:
Deadpros purchased a mansion with a Pay'n'Spray, Armoury, gates and several vehicles, this has been implemented.
Due to Deadpro's loyalty to the ECNR Store, we gave him the option to give Two of his friends houses,
He chose Tedan & Hum, their houses are now usable.
Rage_Quit now owns Matt's apartment.

Eggman:
A new /eggnore command. Eggman has said he's willing to not send you dirty messages anymore if you ask him not to with /eggnore.
He also told me he won't block up the server messages anymore, that he'll choose to speak at other times.
Just when I thought he was going to be a good Egg, he let me know he has some more vicious, disgusting shit to say. :/ I'd recommend everyone /eggnore him!

That's it for 1.4c! If any bugs have been created with this version, please let me know and I'll get right on fixing it.


Let the hype for the massive 1.5 begin.  :)


#43
Announcements / An Update On Things
March 05, 2013, 08:33:11 PM
#44
Announcements / EGC's State Of Address
March 05, 2013, 08:22:40 PM
I felt like updating the community on our current plans going ahead. I will address several aspects of EGC as a whole.

My activity:
Recently I haven't been on as much as I was, however simply being here for less than 3/4 of the day would of achieved that due to the intense amount of hours I've been working on improving the community as a whole in the last 3 Months. The recent decline is due to a job I've attained for an accounting firm, this is only a Three week contract and I have no desire to work for such a large corporation, let alone an Accounting one. Therefor I plan on leaving after the Three weeks and refusing the renewal I expect them to offer. So in essence, don't worry, I shall be back in full swing soon. Which will give me enough time to work on the following.

ECNR:
We've been at 1.4b for a lot longer than I expected. You have a mixture of me being unexpectedly hired and Mr Watako to blame. Also the more positive reason for the delay is the fact a lot more work has gone into it than it expected, don't get me wrong it's nothing huge, but it's plenty for an update which isn't a full version upgrade. It's filled with bug fixes. Also some new features that I believe some people will like.
I'm hoping there will be no 1.4d, this is dependent on whether severe bugs occur and how well the ECNR store does between the release of 'c' and the possible 'd' version.

If a 1.4d is not neccesary, then we are free to move forward to the what I expected to be quite large 1.5. I plan on making 1.5 the largest update ECNR has seen to date. With a melody of new, large features and hopefully tying up all the loose ends of bugs we've had. With massive optimizations to top it off. I also want to give it a "New feel", maybe change some things around, more an appearance make over than anything else. Don't misunderstand that, I don't mean it will be more of an appearance change than new features, I just mean I'm hoping to give 1.5 it all, considering it's half way through the series and should be the largest update until 2.0. Mr Wataki will hopefully be adding his "Watako Affect" AKA, some pretty epic, advanced addition(s) which he has become known for.  Hopefully we won't need a 1.5b but if bugs occur, we've no choice. Once 1.5 and the potential 1.5b is released that frees me up to work on further projects for a while such as...

FGRPG:
I can assume many of you have become inpatient regarding the release of FGRPG, as have I. This is not Mr Watako's fault as I always have him running around doing things for ECNR which I haven't got time to.

Plans for FGRPG have changed quite a number of times recently, but it appears that we're now going with the original idea, a light role play Cops & Robbers server based in San Fierro. Of course this will not have even close to the features that ECNR will at the beginning, but we will be borrowing some from it. As of speaking, it's pretty much a basic script with minimal features. This should be changing soon. FGRPG's 1.0 version will be fairly basic. At this point we just want to get it released to give you guys something brand new. This by no means suggests we just want to put it out if it isn't up to standard and does not mean we will not be working heavily on adding to it's features.

I will be more heavily involved in FGRPG than we had originally thought, WatakiWatako will still be managing for the main part, but we will run it together more than once believed. This is more so that the community(s) don't have tension between them. "Byrner is better at running things!" "No, Wataki is!". Myself and Mr Watako have no desire to outdo eachother and we work very well together as a team, as you've all seen. So we will work on FGRPG together in a similar fashion to how we do ECNR.

The expected timeline for the first release of FGRPG is expected to be around a month after the release of 1.5. Don't quote me on this, but I'm hoping to have ECNR's 1.5 and FGRPG's 1.0 released by May. This is me just thinking now, but how amazing would it be if we could get it released on EGC's One Year anniversary that is coming up? Would be so fitting. I digress....Yeah, don't give up hope on FGRPG, I know we've let you believe it's a dead idea for a long time now, but we left the forum table available for a reason...it's still very much in our plans.

EGCM:
Mr Watako is the one giving the review here:
The player count isn't exactly stable. Fair enough, we've had upwards of 7 players at times but even then, we've got 32 slots to fill. Furthermore, should we reach the maximum capacity, we are able to expand. As of current, the server seems to sit empty most of the time with the exception of the weekends when we generally have a few players.

Since the servers listing was published, we have had a steady supply of new players, even when the server's empty. The problem is, they don't stick around. Why? Simple, an empty server is not attractive. This is multiplayer Minecraft, after all!

So. Let's make EGCM a successful Tekkit server.

I've recently made some significant improvements, to highlight some:
?Thanks to Lockette and the newly installed protection plugin, griefing is virtually impossible.
?The anti-cheat and administration tools have been vastly improved.
?World Anchors have been removed.
?Disabled the Tank Carts to prevent a nasty duplication glitch.
?Adjusted the Dynamic Map settings to reclaim some resources, you won't notice the difference.

World Anchor Removal
Unfortunately, the world anchors were having a massive impact upon the CPU usage of EGCM. Since they effectively simulate a player standing in the position at which the world anchor is placed, therefore keeping the surrounding chunk in the memory, we were practically seeing the CPU usage I'd expect with at least 40 players online while in all actuality, the server was empty. This isn't exactly helped by the fact that world anchors are almost always placed near complicated machinery and redstone circuits. The worst of which being timers!

Just to emphasise this, since disabling the world anchors, the server's tick rate has improved dramatically. You will notice that redstone timers actually tick every second, mobs move more fluently, lava actually flows and so on. It feels more like single player now.

Anyhow. Since they're now disabled, we are likely to notice a performance increase on ECNR, as well as EGCM.

That's all the doom and gloom out of the way. Looking to the future, you guys basically need to play more. All the server needs is a shove in the right direction, welcome the new players warmly and we'll soon be a major player in the Minecraft/Tekkit hosting world.

Happy crafting!

Radio:
Many of you have been dying for us to incorporate an EGC Radio to our arsenal, I do plan on doing so at some point, you'll all be happy to hear. The sole reason we haven't got one as we speak, is the low number of players that I believe would use it. I think we need a slightly larger community and more open interest in the radio. Put it this way, protest for it, you will get it!
When we do eventually get the station, I plan on having a large input in it, more than likely Chito will be running it, but he will have me in his ear quite often. We will host interviews, talk shows, open mic sessions, music broadcasts, skit shows, the works. Even educational broadcasts, myself and Hiredgun have been discussing doing one of them for months.

Our financial situation:
The ECNR has been absolutely booming the last few months, so many players looking for such large features, I've almost found it hard to keep up with the demand, haha!
Your contributions to EGC's future are greatly appreciated, especially during this personal financial slum I'm in, it really couldn't of come at a better time...I lose my job and everyone starts using the store! Without you, I'm not too sure we would of made it through the last few months.
It's almost at a point where we could afford to upgrade to a new and better Virtual Private Server. However the great risk in this is if the store starts doing poorly, I have no way of keeping up with the massive bills we currently have, let alone increasing them.
The current VPS is actually quite good, it just limits us from expanding too much, I'm afraid of what CPU & RAM usage we'll be at once FGRPG and the radio is online. We can thank EGCM for eating up most of our resources!

Future EGC Games:
To be honest, currently I have no games in mind to incorporate into EGC in the foreseeable future. If you've read the rest of this post, you know how many things we currently plan on doing, so I haven't exactly had time to think of other games to bring on board, let alone work on them. This does not mean I don't plan on expanding in the future, I'm simply letting you know our plans for the next Six months or so, which are pretty amazing even without the addition of a new game. We have a board on the EGC forum to suggest games for a reason, feel free to discuss anything you'd like to see us Sponsor.

The Community:
Last but certainly not least. I have an extreme attachment to this community, more so than I ever had with my previous community. Don't get me wrong, before my last places masses were brainwashed, I did love it there. Some of them thought they'd be better without me...we all know the condition they are in now. This lovely community on the other hand, for once I'm lost for words. You lovely people have never doubted me for a second, have been there to talk to me anytime you'd notice I'm not myself. I have become friends with so many people here it's unreal. Even people that were members of my former community that I never got a chance to speak to, I've become quite close with them. Places might insult EGC, they may say whatever they like about EGC. Even Stevie Wonder can see that it's pure and utter jealousy. They are simply unable to comprehend the family atmosphere we have here. We don't argue, we don't bully, we don't insult. This is not out of fear of being banned, it's not out of anything other than we see how immature and pointless it is. We all get along, we all enjoy eachothers company. That is what a community is supposed to be. It's not me that built the community we have today, it was all of you. You people came here and showed me just how a community is supposed to work. I had given up hope, I thought the people will decency within them no longer existed. I am so happy to say I was wrong about that. I look forward to coming here every day, to code, to play, to talk to you fine people. I thank you people for choosing EGC as your home and I will do everything I can to ensure you want it to remain that way. Thank every single one of you.



That is the Enigmatic Gaming Community state of affairs as of 05/03/2013. Now we all know where we stand.  :)
#45
Announcements / CRRPG
March 02, 2013, 02:00:57 PM
I guess I need to address the drama, lol.

I will first state, people chose EGC for a reason. People stay at EGC for a reason. We are totally anti drama, anti bullying, anti immature idiocy. So we're basically anti everything CRRPG currently stands for, and damn proud of it. Which is why it's necessary I address the current influx of CRRPG players.

EGC retains the right to remove any people we see as a threat to our community's drama free atmosphere. Whether it be in advance or not. There is certain people who have genuinly seen the error of their ways, how they were brainwashed and how immature they have acted. Long before this current CRRPG no owner situation, people would talk to me on a regular basis apologizing for following the lies and manipulation. Them people have genuinely changed so there is no issue in them coming/remaining here.

It is the currently brainwashed. The current immature idiots. The current cancer that riddled through CRRPG that is not welcome here. If you are coming here, you can leave your present day CRRPG attitude at the door. We don't welcome idiots, we don't welcome immaturity.

Myself and the Administration team will be keeping an extremely close eye on these new players, any drama comes around, we will be nipping it in the bud, getting rid of it before it starts.

Enigmatic Gaming Community has been great to me, has truely supported me since day One, I will not let in be infected in return. I work damn hard for this community and this community works hard on it too, they try to improve us in every way we can. If anyone reading this thinks they can come and disrupt the family we've built here, we don't fucking think so. EGCOw3nsYew.

In summary; leave your bullying, your drama and your idiocy at the door and you will be fine.
#46
Announcements / Admin team Re-Vamp
February 20, 2013, 09:28:25 PM
Saw has been demoted and we have the honour of welcoming Creep into the Admin team. This man is the definition of active. He's constantly in game...even in work! lmao .. Welcome to the team, Creep.  :)

We will possibly be looking for One further addition to the team.
#47
Announcements / Version 1.4b
February 17, 2013, 10:27:06 PM
Since we had to rush 1.4 out, there was some issues that needed to be ironed out. Some loose ends to be tied etc.

This is a very small update with no new features. Simple changes or bug fixes is all we got here folks! All of this was done just today. If there is any other issues please post here.

I will possibly do one more 1.4 version, perhaps 1.4c. This again will be a very small update before we get to what I plan on making an epic 1.5 version. 1.5 is half way though the series, so it only makes sense to make it a large update.

Anyway, here is the list of changes/fixes for 1.4b:

Got rid of the warning of a server restart spam that never even happens after all the spammage lol
Maximum connected IP's allowed at once has been risen to Four.
Added the Eggland zone.
Fixed a bug with Luka_Ristic's house
Fixed a bug with jacking a Fancy Car.
Fixed a slight spam bug with the lotto.
Lotto Winners now echo to IRC.
Login and Registrations now echo to IRC.
Fixed a bug with Weapon Packs
An issue with Deadpro's Airport Ownership being lost.
Changed Xplicit's name for his Apartment
Apartment vehicles will now respawn at your parking spot after 200 seconds.
Fixed an issue with Deadpro's house vehicles.
Will no longer always say you can't /escape from prison.
You no longer lose your bank or business insurrance upon death.
Hopefully fixed the bug where undercover cops sometimes stay white after leaving their vehicle. If you notice this happening again, please let me know.

Enjoy and remember to post any further issues!
#48
Announcements / Version 1.4 - SA-MP 0.3x
February 11, 2013, 11:40:06 PM
I thought we'd switch it up this version, no surprise!  :P

It was actually WatakiWatako's idea for the "If we reach x amount of players we'll release 1.4!" hehe.

YOU WILL ALL NEED TO UPDATE TO SA-MP 0.3x - LINK BELOW
http://dl.gta-sa-mp.de/samp/sa-mp-0.3x-R1-2-install.exe

I'm proud to announce 1.4. This was originally supposed to be 1.3.5 but it became big enough to release as a full version. I hope you are all happy with it! This update along with the many additions should hopefully annihilate the random server crashes & the playerfile issues. Wataki made a massive contribution towards this update, so lets all give him a huge thank you!

Small Changes/Additions/Miscellaneous:
Added the Guantanamo Bay zone, so it shows your location.
It now Echos in game and to IRC when someone buys a Lotto Ticket.
Some general optimizations to decrease server CPU usage.
Wataki's !delayedgmx will set up a server restart upon the last person disconnecting.

Bug Fixes:
Fixed some bugs where it still said Rebellion instead of The Black Hand
A bug that would occur when house owners used /die
The time bug where it would change from night to day instantly and vise versa.
A script related bug that nobody would notice but would potentially cause some extra lag.
Fancy Car Showroom owners not getting paid.
Fixed /bo issues.
The Black Hand's base gate not moving.
/shv not working.
/shv not being included in /housecmds
A trash bug when you find C4
Two bugs with /givec4
A bug with blowing the bank.
A Warehouse bug where it wouldn't let you take C4 from it
Cops getting a wanted level.
Weapon Dealers not getting the correct amount from sales.
A Bug where a certain weapon was unsellable.
Weapon amounts being incorrect
A bug when exiting a house.
Fixed the bug where when you get arrested and sent to Guantanamo Bay it goes crazy.
A bug with /sur where it would tell you that you've already surrendered.
Falling through Ireland when leaving Paddy's
Paddy's Pub could be robbed over & over again. Ya's missed that one lads! haha
The Owner of Club Diva being able to rob it.
Fixed the incorrect price listing for a Ski Mask. (This bug really went unreported for 4 years? lol.)
The owner of Club Diva would lose money when it was robbed whether they had insurance or not.
Players will no longer be falsely kicked for "bug abuse" when scrolling past the army skin. Sequentially, WAC now protects against spawning as the army/skin hacks.
Grammatical correction - Over 60 occurances of ",you" replaced with ", you".


ECNR Store:
Creep Purchased a Bank Account for The Black Hand.
Deadpros purchased an exclusive skin.
Deadpros purchased a mansion.
Creep purchased Neon for his Bullet & Infernus.
Creep purchased the Bomb Shop. He now gets free C4 & Decryptors!
Underated purchased a house.
The_Byrner purchased a house.

Cops Vs Robbers:
Law Enforcement officers now get a reward if a nearby member of their team kills a criminal.
Wanted Terrorists now get Two score points for killing an Army official.
Most wanted criminals now get a score point for killing an Army/Police official.
Added a Criminal chat for red players. You will need a cell phone to send/received messages. /cchat - Message


Weapon Dealers:
Weapons are now sold through a dialog menu which is a lot more user friendly than the older system.
Weapon dealers now get the full amount from selling weapons
Several bugs have been fixed with Weapon Dealing

And the following Two are a result of the Watako Affect!

MySQL:
Torn to shreads and mostly re-written.
Benefits include, no more stats loss, faster registration/logging in, more reliable registration process and no more long freezes on registration/login.
Removed loads of useless time wasting code!

Wataki's Andromada Carpet Bomber
There's a new way to enforce the law. Fed up with those pesky reds dodging your hydra missiles? No problem! Drop a barrage of bombs on them.
As the name suggests, you can literally perform a bombing run with the new Andromada that can be found on the Area 69 runway.
Rearming is as simple as landing at Area 69 (The same place you took off from) and using /rearm.
You will receive three score and 20k for each red that you kill with the Andromada's carpet bombing ability.
To release the bombs, get airborne and press your primary fire key. (Probably left click)
-Includes /rearm
This feature is only available to the Army.

C4:
Converted the menu to a dialog menu.
Players now have the option of choosing where to send their C4, to their Backpack or Warehouse space, granted they have both.
Players can now hold more than one block of C4 on them. All will be lost upon death, as usual.

Ireland:
I finished up the two parts I didn't have time to do for 1.3. I wanted 1.3 out as soon as possible, so I left the Apartments & Police station dormant.
Gladly, this is no longer the case.
Apartments:
The Park West Apartments are now fully functional. We started off with 4 buyable Apartments.
These were bought by
Xplicit,
Hiredgun Bought two and sold one to:
Pr0_N00b
And Luka_Ristic!
Players have the choice on skin selection whether to spawn in their house(if owned), their Apartment(if owns one) or a random LV location.
Mount Joy Prison:
Yes, it's made a return! Slightly different now, however :P
It's a small unique interior (Credits to xxSwissxx)
When a player is arrested anywhere in Ireland, this is the prison they will be sent to.
It's more of a Sheriffs Office than a prison, but oh well! :P


I really hope you all enjoy 1.4!  :)
#49
We're looking for someone to make a few banners for us, in return for each banner the person makes (upon request) he will receive 5 Euro Store credit. Post here if you're interested!
#50
Auctions / Bomb Shop (C4) Auction
January 31, 2013, 12:24:42 AM
We shall start the bidding of this highly used business at 15 Euro!

The winner of the auction will become the instant owner, and receive daily cash benefits, along with the cash from each sale of C4 and decrypters. Fuck knows there is a lot, lol.
#51
Auctions / Apartment Rooms
January 28, 2013, 08:14:46 PM
In our next update, we will have Apartment rooms to buy in Park West! Players can pre-purchase these rooms for in game money now!
We shall start the bids at 4 Million in game cash.
By the end of the week, the Four players with the largest bids will be the owners.  ;D
#53
Announcements / Version 1.3
January 25, 2013, 08:36:56 PM
You really just never know what we have planned for any given day, do ya!  :P
I thought FnF (Friday night Festivities) was the perfect time to release this update.
As I've been saying to people, it's a relatively small update, mainly about tying up all the loose ends of bugs of previous abusers of my script.  :P
I'm hoping the vast majority of these bugs have been fixed, especially the MySQL playerfile issues. Christ knows myself & Wataki have been driven crazy by these.

Anyway, lets get on with what you all came to see, the features of 1.3!
Lets start with the bug fixes, for once:

Bug Fixes
Unusable menu appearing in LV branch of Club Diva
Being able to arrest other law enforcement officers.
Being able to arrest anyone on map.
The Night Bank Bug has been fixed, you can now break in through the roof at night.
Changed "Clud Diva" to "Club"
The poles in the middle of the strip.
Being able to "glitch" your way into the Task Force base.
All cuffing/arresting/prison bugs. Please make sure to post if any are still happening.
Certain variables "sticking" to ID numbers and not re-setting.
The bug where you could crash the server with !pm
A bug where a house was rendered totally fucked
GMX bug fixed, the server will no longer be spammed with GMX warnings.
GMX bug - !gmx will now work even if the server has players online.
MySQL account details corrected.
Stats are now correctly saved even if a player times out.
A bug where you could continue pissing without time limits.
A bug where a player could abuse /foff to break free of being frozen.
It allowing you to purchase 10 blocks of C4 when you've no Warehouse space. (C4 would vanish)
Being able to enter the bank normally after the close time.
Hitmen not getting messages when players /placehit.
The in game time bugs. There was several, from previous code. Players can now use /igtime safely again! :P
A small bug with buying a Cellphone.
Dazzler's wrong house vehicle.
Some Grammatical errors.

House Owners:
House Owners can now re-locate their vehicle to their house with the command /shv.
House owners can now select to spawn in their house or a random LV location.
CR33P1ND34TH now joins the house owner list.
Saw now joins the house owner list.
Crow now joins the house owner list.
Chito now joins the house owner list.

ECNR Store:
CR33P1ND34TH's purchase of the Mansion in the dessert has now been implemented, with the Mad Dog's interior. Congrats Creep!
Creep ordered an extra house vehicle. An NRG.
Creep has purchased The Black Hand base. This will of course be used by the Black Hand regime.
Creep purchased a unique skin for the Black Hand.
Creep also purchased an organization chat for BH. /bhc
Saw purchased a house.
Crow purchased a house.
Due to Creep being a regular user of the ECNR Store, we gave him several discounts and he was able to pick a player to be awarded a free house. He chose Chito.  :)

[WAC] (Wataki Anti-Cheat)
?Added the WACBan(playerid, reason[]) Function
?Players who attempt fake kill spam will now be instantly banned.
?Players who attempt to advertise (in the main chat or in their nicknames) will be banned instantly.
- The messages or nicknames that contain the IP/DNS will not be shown.
- This does not apply to nicknames/messages containing our IP.

Conversions:
Converted /spit to dcmd.
Converted /wank to dcmd.
Converted /piss to dcmd.
Converted /wave to dcmd.
Converted /foff to dcmd.
Converted /kiss to dcmd.
Converted /robstore to dcmd.
Converted /bounty to dcmd.
Converted /sellst to dcmd.
Converted /lv to dcmd.
Converted /lbv to dcmd.
Converted /robatm to dcmd.
Converted /team to dcmd.
Converted /die to dcmd.
Converted /rape to dcmd.
Converted /rob to dcmd.
Converted most Administrator commands to dcmd.


Miscellaneous:
The Las Venturas branch of Club Diva is now robbable.
Moved the Coutt and Schutz business. Can be located with the usual car icon.
Updated /bo
Players now have to use an ID when using /rob. It was too easy without an ID.

The Return of Eggman:
I can't belive you people made me do this...You know how that bastard Egg has talked about me and treated me over the years...And you demand his return!? I hope you're all ashamed of yourselves!
Either way, myself and the infamous Egg exchanged text messages, he said he'll come back and the only reason he is "gracing us with his presence" is because he has some "epic fucking shit to say". He's a foul mouthed little neanderthal, but whatever
ya's can have him!

Ireland:
It's been over a year since I added a new part onto Ireland, finally that is no longer the case.
Players can now use the Park West area of Ireland! This is located to the left of Town, past G-Strings.
Since this update was mainly about optimization and bug fixes, some features of Park West are not yet accessible, but should be in the next version.
Current activities include:
An Irish Bar. The interior has been custom made. Leonardo did most of the Interior of "Paddy's Irish Pub". You can either drink some cider in this bar or attempt a robbery.
Fancy Cars. A new business where only epic vehicles are sold. When vehicles are purchased from Fancy Cars, they are modified and Pimped. Car Jackers also have a small chance of stealing
these vehicles, of course the modifications are not made once stolen.
The other parts of Park West will be made useable eventually.
I've also added some small decorative items throughout Ireland.
Players will also be happy to know that we FINALLY have a place to purchase C4 now in Ireland. This is in the Ballyfermot vicinity.

I really hope you enjoy it guys!
* Enigma has a 1.3 smoke.
#54
Announcements / New Administrator
January 23, 2013, 02:16:07 PM
It's Crow!

I know, I know, but let me tell you a short story. In the first few months of CRRPG (Which I was recently informed was 5 years ago o: ) a man joined the server....We began talking and getting to know eachother, I just KNEW, he was someone I wanted working with me, it was a huge risk taking him on considering he had only been here a few days, well, the risk paid off...That man turned out to be W4nteD. And the majority of you know how that went. What I'm trying to say is, I feel the same way about Crow, that I did about W4nteD. I'm trusting my gut on this one. Plus I've actually known Crow many years.

Crow also covers a much needed timezone. So when most of us are in bed, this lad is up dealing with the rule breakers & making events. This will bring new players from that timezone into the community. I think this is a win-win situation.

He will prove his activity, he will prove that he's here to organize events for you guys, give you things to look forward to, convert rule breakers into regs. He will increase the all-round atmosphere. I know it.
So I'd like you all to join me in welcoming Crow to the administration team. :)
#55
Announcements / Bring Eggman back?
January 19, 2013, 02:43:38 PM
Well, Saw was telling me that people keep bugging him to get me to add Eggman back into the community, so I will leave it to a public vote, yay or nay on the Egg? You decided.
#56
http://www.youtube.com/watch?v=auetiEG61M0&feature=youtu.be

Please be sure to like & subscribe to this video!  :D
#57
The ECNR YouTube / New Channel
January 19, 2013, 01:50:35 PM
Since our last channel was highly inactive, I've created a new one, which can be located here:

http://www.youtube.com/channel/UCoGUaQbk94evtmvg5BXDlKA

I am currently uploading a video on there from Friday Night Festivities, Rage_Quit will also be uploading a video soon after. If you're interested in making/uploading a video onto our channel, don't hesitate to contact me. Lets advertise the shit out of this place!  ;D
#58
Auctions / [AUCTION] Fancy Cars
January 15, 2013, 10:52:33 AM
1.3 will introduce a new business, I have a feeling this will be ECNR's most popular and therefor profitable business.

Fancy Cars will be a Car Showroom, unlike Autobahn the cars are actually in the show room. Players purchase them by getting in the vehicle. When a player purchases one of these vehicles, special components are added such as NOS etc.

The bid will start at 25 Euro.
Let the race begin.  :)





#59
Starting this Friday, and every Friday thereafter, Aaron_Ewing and Saw (also any other avaliable Admins at the time) have offered to host weekly events for you guys.

They could range anywhere from road trips to Stand offs. From Races to bumper cars. Feel free to suggest your own events!

These events now have their own category on the forum, and in the next script update there will be several new features to accommodate these events. Each week Aaron or Saw will post in this forum board to let you guys know what's on hand for this week...I heard a rumour there will be prizes for the first happening of these "Friday Night Festivities".  :D
#60
Announcements / New Host - No more issues!
January 02, 2013, 10:03:34 PM
We've finally been able to get off of Volt-Host! Their daily downtime was becoming overly frustrating. So we've moved to a VPS. The benefits can actually be seen with IRC & In game connecting more smoothly, as it is on a faster connection and local. Players in Europe will notice using commands from IRC to in game is now instant.

This new host is quite expensive and I don't know how long I can keep it running on it, considering starting from next week I'll be unemployed. So I hope you all can help keep it up by purchasing from the EGC Store.
Anything you'd like to see, I will give a price and make for you, so you get your item and are helping keep EGC alive!  ;D