ECNR Forums

ECNR Requests => ECNR Suggestions => Topic started by: Mert on August 15, 2013, 08:37:57 pm

Title: More doable things in BCSD base
Post by: Mert on August 15, 2013, 08:37:57 pm
The only thing you can do in BCSD base is robbing armory.

 You should add something that hurts BCSD. We can't even steal their cars and it's pointless to break into their base.


Edit : Stealing cars is just an example
Title: Re: More doable things in BCSD base
Post by: Littleman on August 16, 2013, 11:27:10 pm
Agreed
Title: Re: More doable things in BCSD base
Post by: Aaron_Ewing on August 17, 2013, 07:07:05 am
Your able to disable our gate just we are able to do the same thing to you guy's gate. You guys use C4 to blow our gate, We use a Decrypter. When it comes to stealing our cars, I don't see any benefit in that other than raising our attention knowing you have one of our cars, But even when you don't have our cars, our attention is gonna be set on you guys either way when you guys have a wanted level. Your even able to tresspass at our base and that too gets our attention, So really there would be no point in adding more do-able things to the BCSD base cause there would be no benefit in it what so ever.

That is just my POV on this idea, Our attention as I said would already be on you guys when you blow our gate, Then rob the armory and tresspass. Stealing a car won't change anything.
Title: Re: More doable things in BCSD base
Post by: Avail on August 17, 2013, 07:18:23 am
Stealing a car won't change anything.

Edit : Stealing cars is just an example

I can see his point. He wants more do-able things, he didn't just point at stealing cars. He wants ideas.
Title: Re: More doable things in BCSD base
Post by: joaofcmb on August 17, 2013, 07:27:52 am
True avail, also u can steal cars with a tow, i remember when tako towed one fo my cars till me and quit took him out at sf smaller bridge
Title: Re: More doable things in BCSD base
Post by: Hiredgun on August 17, 2013, 03:31:19 pm
Could be a checkpoint you stand in for like 2-3 minutes which will let you sabotage their vehicles for X amount of time so they can't reinforce their front-lines for a while. It would require max tskill etc.

There could be a checkpoint in the BH base that if the cops/army stand in it for 2-3 minutes, disables the BH armoury for a while. Kind of like a blockade on arms shipments so you can't get the weapons into the base to supply your men.

Alternatively, you could just have a checkpoint in both bases which can be held for 2-3 minutes which disables their armouries instead of having the checkpoint in BCSD disable the vehicles.

Then both sides have something new to do to affect the others operational capacity for a certain time.
Title: Re: More doable things in BCSD base
Post by: Mert on August 17, 2013, 04:20:08 pm
Could be a checkpoint you stand in for like 2-3 minutes which will let you sabotage their vehicles for X amount of time so they can't reinforce their front-lines for a while. It would require max tskill etc.

There could be a checkpoint in the BH base that if the cops/army stand in it for 2-3 minutes, disables the BH armoury for a while. Kind of like a blockade on arms shipments so you can't get the weapons into the base to supply your men.

Alternatively, you could just have a checkpoint in both bases which can be held for 2-3 minutes which disables their armouries instead of having the checkpoint in BCSD disable the vehicles.

Then both sides have something new to do to affect the others operational capacity for a certain time.

Liked the idea.
Title: Re: More doable things in BCSD base
Post by: Avail on August 17, 2013, 04:30:56 pm
Disabling the armoury? RP Masters.

No.
Title: Re: More doable things in BCSD base
Post by: Hiredgun on August 17, 2013, 07:09:01 pm
Disabling the armoury? RP Masters.

No.

RP Masters?

Care to explain what you mean by that?
Title: Re: More doable things in BCSD base
Post by: Avail on August 17, 2013, 07:10:34 pm
Disabling the armoury? RP Masters.

No.

RP Masters?

Care to explain what you mean by that?
It doesn't fit the gamemode and I don't agree.

Chill lol
Title: Re: More doable things in BCSD base
Post by: Hiredgun on August 17, 2013, 07:16:07 pm
Disabling the armoury? RP Masters.

No.

RP Masters?

Care to explain what you mean by that?
It doesn't fit the gamemode and I don't agree.

Chill lol

It doesn't fit into the gamemode because you don't want it to fit into the gamemode. By your logic blowing the gates to the bases in the first place, shouldn't be in the gamemode because that "wouldn't fit" either.

I agree with the suggestion, more needs to be added to each organizations base to make the rivalry between the organizations more intense. The suggestion of temporally disabling an armory would allow for tactical planning by each organization. It adds a whole new dynamic to base raids and takeovers, which will make the competition between the organizations more fun, and as I have already mentioned, intense.

You need to think beyond the BlackHand and look at it with a bigger perspective.
Title: Re: More doable things in BCSD base
Post by: Deadpros on August 17, 2013, 11:28:16 pm
Agree with hiredgun. If something is getting added so BH get advantage on BCSD base, We should get the same, you can already steal stuff from our armoury, what can bcsd do at your base?? Nothing. So cops should be able to block your weapons dealer or something that make your armoury useless for an amount of time.
Title: Re: More doable things in BCSD base
Post by: Avail on August 17, 2013, 11:29:50 pm
Agree with hiredgun. If something is getting added so BH get advantage on BCSD base, We should get the same, you can already steal stuff from our armoury, what can bcsd do at your base?? Nothing. So cops should be able to block your weapons dealer or something that make your armoury useless for an amount of time.
I wasn't talking about having a thing here, and not having it there.

But stealing to disabling? ehh not fair.
We steal some weapons from your armory that won't affect you, and you disable it, that will affect us.
Title: Re: More doable things in BCSD base
Post by: Deadpros on August 18, 2013, 12:02:11 am
I Know you don't. But it's about the organizations, I mean if Bh gets a new feature that effect BCSD we should get the same. Do you understand what I'm trying to explain?  Sure its two organization that have different features but it should fit the gamemode.
Title: Re: More doable things in BCSD base
Post by: Avail on August 18, 2013, 01:18:33 am
I Know you don't. But it's about the organizations, I mean if Bh gets a new feature that effect BCSD we should get the same. Do you understand what I'm trying to explain?  Sure its two organization that have different features but it should fit the gamemode.
Sure I understand you.

I'm just against the disabling armoury suggestion. Not with adding new stuff.
Title: Re: More doable things in BCSD base
Post by: Deadpros on August 18, 2013, 03:08:33 am
Well, each org spends is own money to upgrade there base, tha has always been that way, But as this topic suggets, we should but more effort in the organizations.