May 19, 2024, 10:19:21 am

Author Topic: Remove unneccery parts of the script.  (Read 5542 times)

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Remove unneccery parts of the script.
« on: August 18, 2012, 06:51:27 pm »
Well as the title says, the script has TONE of objects or bases that are no longer in use since it was changed, what about removing them?

It will take abit of work but it will pay off.

Why I suggest removing them?

That objects that are not in use put us closer to the limit of samp, that I basicly support removing them because they are not in use.



Does the objects that exists today cause lags?

Yes they do, they cause abit of lag and cause to the "Loading object" in the respawn.


Improving what exists now:

Was thinking about making things better, could make as diffrent and abit more new! Like making small improvments in ireland. Putting more stores in LV etc.


We will earn something from removing or improving existing stuff?

Yes we will. We will have more space in the script it will look better, Removing objects will cause less lags. And will give us new stuff.



What I suggest to add?

New stores, places to rob, places to blow, missions. Making us big and better! As always we was :>

Offline Sylar

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Re: Remove unneccery parts of the script.
« Reply #1 on: August 18, 2012, 06:54:58 pm »
Basically, "Please improve the script"? Cool...

suicide

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Re: Remove unneccery parts of the script.
« Reply #2 on: August 18, 2012, 06:57:01 pm »
Yes, IMPROVE the script :P you got my idea lol.

Offline Littleman

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Re: Remove unneccery parts of the script.
« Reply #3 on: August 18, 2012, 09:05:09 pm »
1) get rid of the humping cows: it is pointless in the script. (2) Get rod of the gate in Ireland: it is pointless
Blessed are they that mourn: for they shall be comforted.
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Offline GoR

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Re: Remove unneccery parts of the script.
« Reply #4 on: August 18, 2012, 09:42:13 pm »
1) get rid of the humping cows: it is pointless in the script. (2) Get rod of the gate in Ireland: it is pointless

No no , Ireland gate stays there :P


Offline Matt

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Re: Remove unneccery parts of the script.
« Reply #5 on: August 18, 2012, 11:02:38 pm »
Okay... Well basicly!
All the Houses and Bases which have been Mapped in to this Servers Map will be used for Property that will/might be bought for the future... That is why they have not removed it I guess...

I do agree in some Houses (Like Future's old one) Next to BikeBahn should be removed but I guess they are keeping it all for property...

1) get rid of the humping cows: it is pointless in the script.
Humping Cows is not Pointless! It shows Birth to new players :D

(2) Get rod of the gate in Ireland: it is pointless
rid*
It is not Pointless... You have to pay to go from country to country... All though there are ways to jump the gate and get passed without having to pay but it is not pointless.. + It makes it harder for criminals if they in Ireland running from Cops! :D

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Re: Remove unneccery parts of the script.
« Reply #6 on: August 19, 2012, 10:37:41 am »
Okay... Well basicly!
All the Houses and Bases which have been Mapped in to this Servers Map will be used for Property that will/might be bought for the future... That is why they have not removed it I guess...

I do agree in some Houses (Like Future's old one) Next to BikeBahn should be removed but I guess they are keeping it all for property...

1) get rid of the humping cows: it is pointless in the script.
Humping Cows is not Pointless! It shows Birth to new players :D

(2) Get rod of the gate in Ireland: it is pointless
rid*
It is not Pointless... You have to pay to go from country to country... All though there are ways to jump the gate and get passed without having to pay but it is not pointless.. + It makes it harder for criminals if they in Ireland running from Cops! :D

Aye, and as I remember, DCRRPG has removed ireland gate, we are not going to copy them.

We can improve the gate, but tottaly not going to even think of removing it.

About the cows, it's only two objects, I speak abot major objects as EIR bases.
Mapped houses: I barley think someone will buy them. Becuase people like new stuff. Not used.

OldMan

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Re: Remove unneccery parts of the script.
« Reply #7 on: August 19, 2012, 11:04:16 am »
Here are some items we could remove
    Eggland
    Future's old base/home
    One of BH/Mafia's base
    Ireland Gates (unless we decided to not make it a spawning place)
    Jim (clearly, he's a trademark of our old server such as Eggman)

Remove them all and it will save us less lines to compile and use.
 

Offline Littleman

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Re: Remove unneccery parts of the script.
« Reply #8 on: August 19, 2012, 02:42:37 pm »
Here are some items we could remove
    Eggland
    Future's old base/home
    One of BH/Mafia's base
    Ireland Gates (unless we decided to not make it a spawning place)
    Jim (clearly, he's a trademark of our old server such as Eggman)

Remove them all and it will save us less lines to compile and use.
Agreed, well i don't know if dazler (or diZone) plays on this server, but you know that car shop on the strip count and ..... why not get rid of that, since they don't play.  And if someone wants to buy it, just put it back into the script :)
Blessed are they that mourn: for they shall be comforted.
Matthew 5:4
http://www.youtube.com/watch?v=n9cq2utk2JU

OldMan

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Re: Remove unneccery parts of the script.
« Reply #9 on: August 19, 2012, 10:00:40 pm »
Here are some items we could remove
    Eggland
    Future's old base/home
    One of BH/Mafia's base
    Ireland Gates (unless we decided to not make it a spawning place)
    Jim (clearly, he's a trademark of our old server such as Eggman)

Remove them all and it will save us less lines to compile and use.
Agreed, well i don't know if dazler (or diZone) plays on this server, but you know that car shop on the strip count and ..... why not get rid of that, since they don't play.  And if someone wants to buy it, just put it back into the script :)
because that car shop sells vehicles that autobahn doesn't have?

Offline Matt

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Re: Remove unneccery parts of the script.
« Reply #10 on: August 19, 2012, 10:27:47 pm »
Here are some items we could remove
    Eggland
    Future's old base/home
    One of BH/Mafia's base
    Ireland Gates (unless we decided to not make it a spawning place)
    Jim (clearly, he's a trademark of our old server such as Eggman)

Remove them all and it will save us less lines to compile and use.

Eggland - I think it just needs to be ReMapped to give it a New/Better Look
BH/Mafia Base - Far as I know Mafia has bought one of the bases and BH base can be bought later on
Ireland Gate - Should be kept... Paytoll / Real Life... Like to get to Eggland either Fly or Buy a Plane Ticket Get to Ireland either Fly or Pay Tool
Jim - I cannot really think upon him... 1) His not really used 2) It is a trademark of the other server... Maybe to remake something like Jim? But something more fun and enjoyable for people?

Hehehe

Offline Ratzu

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Re: Remove unneccery parts of the script.
« Reply #11 on: August 19, 2012, 10:42:38 pm »
Here are some items we could remove
    Eggland
    Future's old base/home
    One of BH/Mafia's base
    Ireland Gates (unless we decided to not make it a spawning place)
    Jim (clearly, he's a trademark of our old server such as Eggman)

Remove them all and it will save us less lines to compile and use.
Agreed, well i don't know if dazler (or diZone) plays on this server, but you know that car shop on the strip count and ..... why not get rid of that, since they don't play.  And if someone wants to buy it, just put it back into the script :)
because that car shop sells vehicles that autobahn doesn't have?

Dazzler does play, but I think it should be removed, or at least the building should be changed since, well I'm no expert, but I think it's what causes the damned invisible poles.

OldMan

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Re: Remove unneccery parts of the script.
« Reply #12 on: August 20, 2012, 12:11:05 am »
Here are some items we could remove
    Eggland
    Future's old base/home
    One of BH/Mafia's base
    Ireland Gates (unless we decided to not make it a spawning place)
    Jim (clearly, he's a trademark of our old server such as Eggman)

Remove them all and it will save us less lines to compile and use.

Eggland - I think it just needs to be ReMapped to give it a New/Better Look
BH/Mafia Base - Far as I know Mafia has bought one of the bases and BH base can be bought later on
Ireland Gate - Should be kept... Paytoll / Real Life... Like to get to Eggland either Fly or Buy a Plane Ticket Get to Ireland either Fly or Pay Tool
Jim - I cannot really think upon him... 1) His not really used 2) It is a trademark of the other server... Maybe to remake something like Jim? But something more fun and enjoyable for people?

Hehehe

You don't seem to get it, these extra objects causes server lag.
  • Eggland is a massive waste. We don't need a dump with more than 200 objects scripted not to mention it is based off from Eggman
  • I don't think anyone would buy that old base. It was a terrible map. I say build a new one with less objects and tighter mapping.
  • Most Newbies have trouble with going out of Ireland. If we keep the toll, we get rid of the spawn points from Ireland.
  • and No. We don't need a bot. A bot runs like a player so more CPU is used. Vanilla is alright as she is a "warm welcome" to new players.

and with this suggestion, we could actually make Ratzu's Suggestion work.



Offline Matt

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Re: Remove unneccery parts of the script.
« Reply #13 on: August 20, 2012, 10:09:29 am »
Eggland - I think it just needs to be ReMapped to give it a New/Better Look

You don't seem to get it, these extra objects causes server lag.
  • Eggland is a massive waste. We don't need a dump with more than 200 objects scripted not to mention it is based off from Eggman
topic=455.msg1762#msg1762]Ratzu's Suggestion[/url] work.
Then like I said Remap Eggland? And if you think it is a bad idea because of Eggman then change the name aswell? It is another place we can go to, to rob and things which is also part of the Terrorist Stuff. So ReMap Eggland and change it's name.

For the BH Base... Yes I do agree it should be remapped...[/list]

Ge-Force

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Re: Remove unneccery parts of the script.
« Reply #14 on: August 20, 2012, 11:31:24 am »
Well as I can't use my other forum account (Not allowing me to enter ECNR boards while I'm not banned)

I have a new ireland mapped, if Enigma wants to put his hand on it, he can go ahead, the new ireland has better gate that I think we should get rid of the TextBox system and put an auto system once you arrive to the gate you automaticly pay (Tottaly possible) My ireland has abit more objects but has much much more better looking, has more stores in it. I think of making stuff blowable, I can script abit of my own ireland as Teleports, but I don't want to do it, I will give it to Enigma. For now nobody gets sneak peaks of it :P