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Messages - Ratzu

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181
ECNR Suggestions / Anti Lag Shoot
« on: August 18, 2012, 10:55:40 pm »
Well, a few days ago, I read in the SAMP forum that there was a function (OnPlayerGiveDamage) that could eliminate the need for lag shooting, it seemed to good to be true, but today I found that it is true, and it is used in many DM servers.

It determines whether the player damages a player (makes them bleed) on their client, this could be used to determine the damage given by the player and translate it over to the player who was shot.

Problem with this is that the player who was shot will see the bullet passing by them, but I think it's better this way.

EDIT: This could also be used to auto-ban for health hacks.

182
Introductions / Re: Have no fear LM is here!
« on: August 18, 2012, 10:50:23 pm »
Welcome back, Littleman :D

183
Forum Games / Re: Guess the IRL name of the guy above you
« on: August 18, 2012, 09:28:24 pm »
Yashaad!

184
Website Suggestions / Larger Signatures
« on: August 18, 2012, 09:27:55 pm »
Well, I'm suggesting this because I have a large set of logs that I want to put on my signature and it only allows me to put like 3 lines.
Would be nice to have large signatures.

GoR gave me the idea of suggesting this, Sylar did nothing.

185
ECNR Suggestions / Re: Rob Houses
« on: August 18, 2012, 08:23:54 am »
I really like the idea, Stealing.

186
Announcements / Re: Player slots increased!
« on: August 18, 2012, 08:20:27 am »
Good investment, Byrner, we reached our old cap today, most likely thanks to this :D

187
Rule Violations / [DONE] Exal
« on: August 16, 2012, 07:13:26 am »
Player Name:
Exal

Description of what they done:
Using s0beit and giving opcodes like hell :<
No picture evidence, but here are logs of him confessing:
4[901:954:9274] <07%ECNR1> 4 Chauders (4) - even level further
4[901:954:9394] <07%ECNR2> 16 Exal (3) - relex...i can control no hack
4[901:954:9444] <07%ECNR1> 4 Chauders (4) - not that they are prohibited, they might be trojans
4[901:954:9554] <07%ECNR2> 16 Exal (3) - just press F12 and s0beit down

Picture Evidence

188
Fixed / Re: [BUG] Opcode warnings/crash
« on: August 16, 2012, 07:12:01 am »
Happened to me before. It's the damned hackers giving the opcodes.

189
ECNR Suggestions / Re: Font Display
« on: August 15, 2012, 09:25:32 pm »
The old ones were better.
It would also be nice to have text draws that aren't broken all the time :<

190
General Server Discussion / Re: Going Inactive [FOR 3 DAYS]
« on: August 15, 2012, 02:13:48 pm »

191
Anime and other Entertainment / Re: Naruto
« on: August 14, 2012, 06:03:57 am »
Naruto is fucking boss.

192
ECNR Suggestions / Re: Spikes from police maverick
« on: August 13, 2012, 12:05:27 am »
I don't mind it being unrealistic, it seems pretty damn cool.

193
ECNR Suggestions / Spikes from police maverick
« on: August 12, 2012, 08:24:02 pm »
Well, the current police maverick is practically useless, so I was thinking that we could deploy spikes from the police maverick if we were close enough to the ground with /spike (like in Need For Speed: Hot Pursuit 2010).
I think it would be pretty cool. And maybe the spikes could disappear 10 seconds after being deployed, to avoid having spikes all over the damn place.

194
ECNR Suggestions / Leaving the server while cuffed
« on: August 12, 2012, 08:06:50 pm »
I suggest that when players leave the server while cuffed a message is sent to IRC, and I quote Sylar:
"Sylar(69) has left the server while cuffed (Left)"

Also, if the cuffed player was orange or red, I suggest that they be autojailed the next time they join the server (like the /detain system).

195
Fixed / [BUG] Hiredgun's RC Heli
« on: August 12, 2012, 04:48:02 pm »
Description of the bug:

First of all, I don't think there should be a vehicle locked to Hiredgun as all purchases from the old server were removed, either way, you can fly the RC Heli, which should be locked to Hiredgun.

Images of the bug:





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