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Author Topic: Anti-DM  (Read 1743 times)

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Nikolai_George

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Anti-DM
« on: August 27, 2012, 10:26:48 am »
So,since reading ratzu's topic like a nerd i decided something

Anti DM system,How will it work?Just read

So eventually we can PREVENT Random DM'ing when we do:
-If a white player shoots a white player,it will give the shooter a warning,if he kills him,he will be Auto-jailed
-If a cop shoots a white/yellow player it will do the same as above.
-If a white/yellow shoots a cop it will do the same
-If you kidnap a player and set a ransom,and it will allow you to dm that player which means:That you can dm him ONLY because he escaped,
-If a casino security or that light blue thing(dont remember name)starts Dm'ing others will get the same thing as i said,IF:
there is a red/orange,they can dm them if they fail to stop and surrender,which adds a new rule and makes the bigger usage of /sur

-If you have joined a event,the anti dm thing will be DISABLED untill you die in the event or quit it/or get kicked of it,Also i prefer that the admin can make the anti dm thing,like he can set it,Probably it will not be a dm event,so he can enable,disable it,

-So actually,last and not least,If the player DM's you,you can use /sd(self defence) With valid reasons,failure to do a invalid reason could lead to abuse,which can be reported with evidence

Comment,vote.

Offline Sylar

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Re: Anti-DM
« Reply #1 on: August 27, 2012, 11:17:50 am »
No.

Players want to duel also, and this will bring an end to it. Don't give us another suggestion/'fix' for that, saying there can be a /duel command, because we don't need it.

We don't need more rules to confuse players with; we have a long set of them.

This is basically a lot of completely useless scripting, not to mention new players need to be talked to, because a simple warn while gaming simply doesn't hit them. They need to be frozen, gotten attention of, and told the rules- explained what they did wrong, told how it's wrong.

This system will simply not work out. It's all fine as it's now.



Something I got from your suggestion itself, one I think would be good, is a countdown to be shown on the screen when a player has a valid reason to kill you/you have a valid reason to kill a player.
« Last Edit: August 27, 2012, 11:25:12 am by Sylar »

Offline Littleman

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Re: Anti-DM
« Reply #2 on: August 27, 2012, 11:47:57 pm »
or they can just go to the Dm arena in Ireland? O.o
Blessed are they that mourn: for they shall be comforted.
Matthew 5:4
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Offline Ratzu

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Re: Anti-DM
« Reply #3 on: August 28, 2012, 12:44:18 am »
Quote
EDIT: Holy shit. This could be used to put an end to db on foot. It can be used to determine whether the player who dealt damage was in a vehicle, and prevent the damage from being translated to the player. It could be used to end deathmatching as a whole (if you wanted to go crazy about it). You could determine whether the player who shot was raped, robbed, kidnapped, etc in the time limit, if he was not, the other player simply does not take any damage. Same with cops, if the player is white/yellow, no damage is taken.
Should have read my topic a bit better :P

Offline Sylar

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Re: Anti-DM
« Reply #4 on: August 28, 2012, 02:58:50 am »
Like I said, don't think there's a fix. The arena in Ireland is useless, duels always happen on the roads.

Corleone

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Re: Anti-DM
« Reply #5 on: August 28, 2012, 09:52:01 pm »
I think we don't need this here. Every player here is forced to follow the rules. So if he can't follow them his own fault. And what Slyar said, It will cut down the duels, events and a lot of fun in the server.
Im sorry but Imo, No.

Corleone

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Re: Anti-DM
« Reply #6 on: August 28, 2012, 09:52:32 pm »
I think we don't need this here. Every player here is forced to follow the rules. So if he can't follow them, his own fault. And what Slyar said, It will cut down the duels, events and a lot of fun in the server.
Im sorry but Imo, No.

Nikolai_George

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Re: Anti-DM
« Reply #7 on: August 30, 2012, 12:43:16 pm »
Multiple negative votes=Locked topic.