ECNR Forums

ECNR Requests => ECNR Suggestions => Topic started by: Sylar on July 23, 2012, 04:52:52 pm

Title: More precise death messages.
Post by: Sylar on July 23, 2012, 04:52:52 pm
Make it so when someone dies:

[69:69:69] <%ECNR1> Sylar(69) has drowned to death.
[69:69:69] <%ECNR1> Sylar(69) has burnt to death.
[69:69:69] <%ECNR1> Sylar(69) has died in a car explosion.
[69:69:69] <%ECNR1> Sylar(69) has died from taking a high jump.

This will help administrators in cases where a wanted suspect kills himself to avoid being arrested, and so on. Also, it's pretty darn cool, eh?
Title: Re: More precise death messages.
Post by: Cookiemonstah on July 23, 2012, 06:14:34 pm
I love the timestamp... But is the server going to be able to detect all the death methods?

With that I mean ofcourse, is this possible?
Title: Re: More precise death messages.
Post by: Sylar on July 23, 2012, 06:40:30 pm
It sounded possible to me, seeing as players near a vehicle can be detected, players in vehicles can be detected, but I'm not so sure about players in water.. then WatakiWatako confirmed it too. :)
Title: Re: More precise death messages.
Post by: Stevo127 on July 24, 2012, 05:40:14 pm
Some/All of these are possible. Just our OnPlayerDeath function is pretty hectic, and sometimes it's not that easy. But I will look into it.