ECNR Forums

ECNR Requests => ECNR Suggestions => Topic started by: GamerX on April 29, 2013, 09:19:14 pm

Title: Speed-O-Meter
Post by: GamerX on April 29, 2013, 09:19:14 pm
Currently, the speedo is pretty ugly IMO, it can be done much better..
It would contain all the basic stuff:
Car name (ID optional) first line
Second line speed in KM and MP per hour
Last line car health and car fuel.
Title: Re: Speed-O-Meter
Post by: Quit on April 29, 2013, 09:52:51 pm
agree and change the mph to kmh because i dont belive that infernus goes 300 mph
Title: Re: Speed-O-Meter
Post by: joaofcmb on April 29, 2013, 10:22:35 pm
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......
Title: Re: Speed-O-Meter
Post by: Amombob on April 30, 2013, 06:00:03 am
aggre
Title: Re: Speed-O-Meter
Post by: joaofcmb on April 30, 2013, 04:29:18 pm
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
Title: Re: Speed-O-Meter
Post by: Quit on April 30, 2013, 04:31:18 pm
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
whats kph
Title: Re: Speed-O-Meter
Post by: GamerX on April 30, 2013, 04:33:46 pm
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
whats kph
It's actually KMH, kilometers per hour ._.
Title: Re: Speed-O-Meter
Post by: Quit on April 30, 2013, 04:35:19 pm
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
whats kph
It's actually KMH, kilometers per hour ._.
how the hell can shamal go 26 kmh and hydra 42 kmh then?
Title: Re: Speed-O-Meter
Post by: GamerX on April 30, 2013, 04:36:50 pm
loool i cannot comment, has i have a speedometer mod, that covers yours :P, has it is in the bottom right, in mine no cars pass 190 kpm :D, but hydra goes 42* kpm, the shamal 26* kpm......

opps its not kpm, its kph :P :P
whats kph
It's actually KMH, kilometers per hour ._.
how the hell can shamal go 26 kmh and hydra 42 kmh then?
Either he's using some of the american units whatever either he's confused or whatever
Title: Re: Speed-O-Meter
Post by: Saw on April 30, 2013, 07:02:58 pm
I dont know weather I agree or disagree yet. lol But I like the idea, so maybe I agree a bit
Title: Re: Speed-O-Meter
Post by: EIR3_K1NG on May 01, 2013, 08:24:56 pm
Hum i think this idea is good but a little bit hard:L
Reason:The car will be going fast so you might not get the speed of the car but you can if theres changes to it;)
but still! it is a good idea.
Title: Re: Speed-O-Meter
Post by: Saw on May 02, 2013, 05:32:59 am
You would be getting the speed :o It is just to make the speedometer to look better. Not to take it out :S
Title: Re: Speed-O-Meter
Post by: joaofcmb on May 02, 2013, 01:43:34 pm
my speedometer is very accurate i have no speed glitch probs :D
Title: Re: Speed-O-Meter
Post by: Quit on May 02, 2013, 02:13:12 pm
my speedometer is very accurate i have no speed glitch probs :D
I never had speed glitch problems on the server speedometer
Title: Re: Speed-O-Meter
Post by: Tay_Zonday on May 07, 2013, 12:48:11 pm
my speedometer is very accurate i have no speed glitch probs :D
I never had speed glitch problems on the server speedometer


Actually, it is a bit glitched as I think it works using vectors instead of scalars (i.e. it measures velocity instead of speed).

To see this in action is a bit difficult, but if u try enough, you can go 9000+MPH when you reverse change directions rapidly (go hit a pole at full speed and start spinning or something).

True that these aren't major or gamebreaking issues with accuracy, but it is a issue nonetheless.

(It is something that doesn't require immediate attention, or any attention IMO as there really isn't much any scientific stuff you can simulate in the game)